This may have been done before, but does anyone know how Artillery vs non-artillery damage is calculated?
I know how specific the role of an artillery is but I am one of those people who likes to find out not so popular items in the game and see under which scenario they shine. Understanding how artillery works would be really handy.
From brief observation, roughly matching attack and defensive values will yield 1 unit of damage around half the time. When the ratios becomes 5:1 the average damage seems to average around 6 or 7.
My setup is:
Multiple set ups of
1 artillery vs a stack of 9
9 because I can easily see all their health at once on the toolbar without scrolling
I've still haven't figured out the normal combat odds probability. Although I still have the Quick 'n' Easy modifiable 500 vs 500 combat test
I know how specific the role of an artillery is but I am one of those people who likes to find out not so popular items in the game and see under which scenario they shine. Understanding how artillery works would be really handy.
From brief observation, roughly matching attack and defensive values will yield 1 unit of damage around half the time. When the ratios becomes 5:1 the average damage seems to average around 6 or 7.
My setup is:
Multiple set ups of
1 artillery vs a stack of 9
9 because I can easily see all their health at once on the toolbar without scrolling
I've still haven't figured out the normal combat odds probability. Although I still have the Quick 'n' Easy modifiable 500 vs 500 combat test
Comment