That would be quite a sight at the docks of the city in question!
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Submersible planet buster carrier
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Originally posted by mart7x5
Torpedoes with chopper payload, i think I will start working on that design right away
Could someone load cruiser chassis with pressure hull and carrier deck? and tell me what are results? On my comp I can do it untill I hit "Apply" then it defaults to only one special ability thing ....
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Re: Submersible planet buster carrier
Originally posted by mart7x5
Submersible planet buster carrier
Can it be designed in SMAX/SMAC? I seem to not be able put both carrier deck and pressure hull into one cruiser chassis.
Without carrier deck planet buster do not want accept order "L"
Without pressure hull... well it won't submerge in the way i want lol
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mart7x5,
Yes, you can make these. I've used these lots of times and have advocated for them in numerous threads. I've been able to stockpile up to 8 Sin Busters into one of my Buster subs.
What I'll try to do is find an old save file where I've made them, take a screenshot, and post it here so you can see it. These things are wonderful! Just park it near the coast of your enemy and let the Sin Busters take care of the rest!Despot-(1a) : a ruler with absolute power and authority (1b) : a person exercising power tyrannically
Beyond Alpha Centauri-Witness the glory of Sheng-ji Yang
*****Citizen of the Hive****
"...but what sane person would move from Hawaii to Indiana?" -Dis
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Re: Re: Submersible planet buster carrier
Originally posted by GeoModder
...But now comes the weird part. I could construct a sub carrier transport in a coastal base. It is visible in the construction list. Only when I select that unit and go to the workshop one ability is visible on the unit.
Is that really true that AI always sees subs?
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Well, Maniac told me once that he sent a sub in sea in the map editor and that immediately in the ai's turn ship(s) from half across the map started to move towards it.
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