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  • Submersible planet buster carrier

    Submersible planet buster carrier

    Can it be designed in SMAX/SMAC? I seem to not be able put both carrier deck and pressure hull into one cruiser chassis.
    Without carrier deck planet buster do not want accept order "L"
    Without pressure hull... well it won't submerge in the way i want lol
    Mart
    Map creation contest
    WPC SMAC(X) Democracy Game - Morganities aspire to dominate Planet

  • #2
    Re: Submersible planet buster carrier

    Originally posted by mart7x5
    Submersible planet buster carrier
    I've had this discussion before argueing that subs can't support aircraft (i.e. IMO jets), and Googlie has argued back that submarine "missile carriers" are in existence in today's navies, thus dispelling the idea that subs can't support air units.

    Submersible Planet Buster Carriers? They should be buildable, as they are in existence today in the various fleets of the world.


    D

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    • #3
      My problem is that I do not know how to do it. Is there any other way around it instead of putting pressure hull and carrier deck together?
      Mart
      Map creation contest
      WPC SMAC(X) Democracy Game - Morganities aspire to dominate Planet

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      • #4
        the _AI_ always knows where you ships are, so it's useless against it (you're probably better off with armour or escorts). But in MP i can see how it might have a place. Other than pressure hull and carrier deck though, I can't see how else it might be done.

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        • #5
          Re: Re: Submersible planet buster carrier

          Originally posted by Darsnan


          I've had this discussion before argueing that subs can't support aircraft (i.e. IMO jets), and Googlie has argued back that submarine "missile carriers" are in existence in today's navies, thus dispelling the idea that subs can't support air units.

          Submersible Planet Buster Carriers? They should be buildable, as they are in existence today in the various fleets of the world.


          D
          if you are talking about ballistic missile subs, then yes. They carry sizable nukes. I'm not sure of their megaton rating, probably not as big as the ICBM's, but should be enough to knock out several cities.

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          • #6
            Re: Re: Re: Submersible planet buster carrier

            Originally posted by Dissident


            if you are talking about ballistic missile subs, then yes. They carry sizable nukes. I'm not sure of their megaton rating, probably not as big as the ICBM's, but should be enough to knock out several cities.
            Especially if they are MIRV; the Trident II SLBM has up to eight 475kt warheads, for example.

            An Ohio class submarine has twenty-four tubes for launching these missiles. Wikipedia has more.
            Trithemius
            ["Power performs the Miracle." - Johannes Trithemius

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            • #7
              AA

              Originally posted by mart7x5
              My problem is that I do not know how to do it. Is there any other way around it instead of putting pressure hull and carrier deck together?
              You can always create a basic unit in the #UNITS section of alphax.txt file, but I don't understand the problem. Normally carrier deck and deep pressure hull can be combined in a naval transport. You sure you already have the tech that allows two special abilities for a unit? The other thing can be that you are creating this 'missile sub' within a custom faction which you gave already 2 free abilities for every unit. AFAIK if you give two free abilities to a faction, you can place 2 abilities on top of those in the workshop, but only one of those workshop given ones will work.
              He who knows others is wise.
              He who knows himself is enlightened.
              -- Lao Tsu

              SMAC(X) Marsscenario

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              • #8
                Nope, I can't do it in both SMAC/X. I cannot design both spacial abilities, and those two specifically. I have neural grafting toggled.
                what happens? something with files?
                Mart
                Map creation contest
                WPC SMAC(X) Democracy Game - Morganities aspire to dominate Planet

                Comment


                • #9
                  What do you suppose the difference(s) between Cloaking and the DeepPressure Hull are. The datalinks mentions zone of control exemption for cloaking, but asside from that, are their undetectabilities the same? I know they have different prereqs and one is for land the other for sea and that the AI is reputed to be able to spot you no matter what, but viz-a-viz human players and assuming that you were building it in the #UNITS environment, I know that the cloaking definitely works as advertised, that you have to try to go there to spot them, but I don't know if the DeepPressure Hull is supposed to behave that way too. The datalinks spell out the attempt to enter their tile thing for cloaked units, but only say for subs that they are 'difficult for enemies to detect'.

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                  • #10
                    One problem with all of this...

                    An aircraft deck/submersible transport would be able to carry planes and choppers too. It's just too awkward.
                    Hi, I'm a sig virus. Pass me on by putting me in your sig!

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                    • #11
                      Johndmuller: I thought DPH behaved the same as CD, but I can tell you for certain after this summer. I'm in a PBEM in which my faction has DPH as FreeAbility, so when I discover NanoMetallurgy undoubtedly some poor foil will stumble over my silent subs...

                      Patashu: I don't see the problem, just bring the sub to the surface, lifts bring out the aircraft and off they go. It's merely a matter of size for this kind of subs.
                      He who knows others is wise.
                      He who knows himself is enlightened.
                      -- Lao Tsu

                      SMAC(X) Marsscenario

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                      • #12
                        Skip the lifts and surfacing, and just build submersible aircraft. Launch them out of giant torpedo tubes. Problem solved.

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                        • #13
                          That still wouldn't explain choppers being able to use the submersible carrier.
                          I'm building a wagon! On some other part of the internets, obviously (but not that other site).

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                          • #14
                            Indeed!!

                            Besides, if you have a whole invasion force onboard (marine infantry and such) that sub has to surface once...
                            He who knows others is wise.
                            He who knows himself is enlightened.
                            -- Lao Tsu

                            SMAC(X) Marsscenario

                            Comment


                            • #15
                              Torpedoes with chopper payload, i think I will start working on that design right away
                              Could someone load cruiser chassis with pressure hull and carrier deck? and tell me what are results? On my comp I can do it untill I hit "Apply" then it defaults to only one special ability thing ....
                              Mart
                              Map creation contest
                              WPC SMAC(X) Democracy Game - Morganities aspire to dominate Planet

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