More test's
Major weirdness, if you are using only forest building a tree farm can INCREASE ecodamage. Whoa. Weird. If you have negative ecodamage from forest outnumbering other terraforming then this negative terraforming ecodamage lets you have more clean minerals. Building a tree farm cuts the negative ecodamage in half, meaning it INCREASES your ecodamage. Real weird. Ofcourse usually negative ecodamage is next to impossible, because you need sensors and roads at a minimum, which would pretty much cancel the forest.
Other players fungal blooms do NOT reduce your ecodamage. You need to create the ecodamage to benefit.
Transcend AI's suffer 1/3 the ecodamage as human players, but have the same clean mineral limit. Other AI difficulties NOT tested.
The Pholus Mutagen SP and Singularity Inductor both act as a free GOODFAC in every base (so add 1 to GOODFAC if your faction controls the Mutagen or Inductor, add 2 if your faction controls both)
The Nanoreplicator works as advertised, but usually the +50% minerals increases the ecodamage much more than the "preserve" effect reduces it, especially if you already have a Cent preserve and ToP in the base. So don't build a nanoreplicator to reduce ecodamage.
Fitz:
Actually, it seems atrocity damage is reduced by the Cent Preserve, only terraforming would seem not to be.
Atrocity damage is definetely reduced by previous attacks, planet attacks you for a while, then calms down. So effectivly for every planet buster you launch planet attacks you 5 times for punishment.
Comment