Ok, you *can* get Doctrine: Loyalty without Applied Physics and Ethical Calculus without any green techs at all. What I observed was that the techs that were missing seemed to rotate with every third new tech choice.
The suggestion is that all techs are in one of three groups and each time you choose you choose only from two of the three groups based it seems on nothing more than how many total techs you currently have.
In addition the 'first' tech in the list of choices will always be present no matter what. This one tech is always present, and the others all have a 2/3 chance (which means if correct they will never be absent from the choice of options twice in a row).
If this is true it would be helpful to know what the three groups are, whether the limit applies to blind tech and aliens too, or not.
The suggestion is that all techs are in one of three groups and each time you choose you choose only from two of the three groups based it seems on nothing more than how many total techs you currently have.
In addition the 'first' tech in the list of choices will always be present no matter what. This one tech is always present, and the others all have a 2/3 chance (which means if correct they will never be absent from the choice of options twice in a row).
If this is true it would be helpful to know what the three groups are, whether the limit applies to blind tech and aliens too, or not.
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