Just finished a most satisfying game at the OCC level, transcended in 2480.
Pirates are almost as good a faction as the Gaians to play OCC - sea energy crawlers deliver awesome results (I actually had the tech lead for much of the 2300's, before the heavier population growth of the Data Angels and the Consciousness overtook me)
Key was in staying sweet with all factions - never fired a gun in anger except against MWs (other factions I selected, in addition to the two above, were Morgan, PKs, Cult and University). Humungus map, mainly water, transcend level.
Pod popping (primarily ocean) delivered, on average, 40% mindworms, 25% cash, and, earlier, about 10% techs and 25% completed builds, with the techs being AA's in the later game. I got such a high proportion of cash and builds 'cos I was popping with an 8-res armored probe foil with a 50% psi defence enhancement.
Zipped .sav available if anyone is interested .
Googlie
Pirates are almost as good a faction as the Gaians to play OCC - sea energy crawlers deliver awesome results (I actually had the tech lead for much of the 2300's, before the heavier population growth of the Data Angels and the Consciousness overtook me)
Key was in staying sweet with all factions - never fired a gun in anger except against MWs (other factions I selected, in addition to the two above, were Morgan, PKs, Cult and University). Humungus map, mainly water, transcend level.
Pod popping (primarily ocean) delivered, on average, 40% mindworms, 25% cash, and, earlier, about 10% techs and 25% completed builds, with the techs being AA's in the later game. I got such a high proportion of cash and builds 'cos I was popping with an 8-res armored probe foil with a 50% psi defence enhancement.
Zipped .sav available if anyone is interested .
Googlie
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