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  • #16
    Believers OCC game log:

    Game settings,
    Customised world - average everything except land mass
    Blind research off,
    Unity Survey on.

    2102: Popped a pod - Industrial Base, good start!
    2105: Popped a pod, Unity Rover!
    2107: Popped a pod - Morganic comm!
    Tech! - Industrial Economics, traded with Morgan
    2108: Popped a pod - Unity Rover!!
    2110: I don't believe it - Unsurpassed!!!
    2114: Santiago - Treaty
    Tech! Applied Physics, traded.
    Tech! Doctrine: Mobility traded
    2118: Pact with Morgan
    Tech! The one I wanted - Centauri Ecology
    2119: Vendetta declared against Santiago - have a good chance of getting Sparta Command.....
    2120: Sparta Command conquered - destroyed in the aftermath....
    2121: Met Lal
    Tech! Doctrine: Flexibility traded
    Tech! Information Networks traded
    2122: Pact with Lal - 3rd in powerchart
    2127: Spartans eradicated after capture of Fort Survivalist!!
    2127: Recon rover prototyped!
    2129: Command Centre completed, with the help of a materials pod
    2131: Met Hive, who declared Vendetta straight off. No warning, no threat, just straight Vendetta. Drat. Oh, and I'm bottom of the powergraph
    2131: Tech! Planetary Networks, from Lal - covert ops raid will begin!
    2132: Tech! Secrets of the Human Brain, from Morgan. Wouldn't give me Biogenetice, though "I wouldn't want to see the Human Genome Project fall into your hands, now would I?" Git.
    2137: Tech! Doctrine: Loyalty, from Lal. He won't give me Biogenetics either *sigh*
    2140: Picked off a Hive colony pod. Hooray!!

    2140 stats:

    Security nexus:

    1 Former, I KIA
    2 Scout Patrols
    1 Probe Team
    1 Alien artifact (briefly) captured then lost (Hive)
    2 Unity Rovers
    1 Recon Rover

    Economic status:

    Income: 0/yr
    Discoveries every 120 (!!!!!) years
    Next discovery in 92 years.
    # of techs: 11
    Population: 3

    That's all I can be bothered to play for now, but it is certainly shaping up a lot better than the last one!!
    We're back!
    http://www.civgaming.net/forums

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    • #17

      DaRanger:

      OCC = One City Challenge (carried over from the CivII days)

      About a year ago there was a flurry of interest with SMAC, with various levels of difficulty from classic (limited to one base, with no base trading, must disband captured bases within time limits, etc) to Ultimate (no offensive units - i.e weapons limited to level 1 shredders - and military units further limited to square root of the basesize, prototypes only, so a size 4 base could have 2, a size 16 base could have 4, and so on). All difficulty categories recognized (citizen to transcend)

      Velociryx set the benchmark for Ultimate with the Gaians, transcending in 2489, with one mindworm garrison and over 50 crawlers. (I think the HoF may have his gamesave)

      It's a lot of fun, requiring diplomatic finesse, and also some luck re your immediate neighbors.

      Usurpers would be fun (except for the Caretakers - maybe a game with just the one alien faction?)

      I e-mailed you the gamesave.

      Googlie

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      • #18
        I have had a good look at that game, quite interesting. I got a copy off Mark13, but I will inspect my email address at the top.

        Don't forget to keep us posted, although the believers would strike me as a difficult one, although then again, I could be wrong!
        Speaking of Erith:

        "It's not twinned with anywhere, but it does have a suicide pact with Dagenham" - Linda Smith

        Comment


        • #19
          I suppose it would be very difficult to get any one base up to a decent level in terms of scientific output, especially seeing as you only have one base. I suppose you will just have to 'acquire' technology But scooping wonders like ME, Supercollider, ToE and NB would be handy for that. And the ME effects all of your crawlers as well!
          Speaking of Erith:

          "It's not twinned with anywhere, but it does have a suicide pact with Dagenham" - Linda Smith

          Comment


          • #20
            OCC-Believers game log,

            2206: Lal comes in with the first of his threats, probably the first of many. I had to give in, as I am currently trying to complete an SP.....
            2208: Maritime has gone - didn't have th cash to rushbuild it - drat! - Citizens' Defense Force is now the only option.....
            2210: Damn, damn, and double damn!!!! All my precious SP minerals are having to go to something else, the bloody University built the Defense Force - not that I needed it....
            2213: EG built by Univ - Lal Planetary Governor (drat!), but
            Treaty with Deirdre,
            Tech! Ecological Engineering - Deirdre
            Tech! Environmetal Economics - Deirdre
            Oh, Deirdre, I love you!!!! Mineral and energy restrictions gone!!!
            2219: Zak builds the HSA - no!!!!! He is the tech leader - I was hoping to fight a probe war with him - darn!
            Looks as though I need to catch up on techs - and fast! Dee has almost built the Ascetic Virtues...
            2222: PoB signed with Deirdre, at expense of war against Univ - will have to stay on my guard......
            Tech! Dee is the best - High Energy Chemistry
            2225: Subverted a 4-2-2 Hive unit - destroyed 2 more with it.... running low on energy, though....
            2226: Subverted another 4-3-1, plan to go and fight at the base Yang captured from Morgan - it isn't going to be easy though...
            2228: Infiltrated Hive - only problem is that he has several Plasma units with a PD in that base - not going to be easy...
            2229: Nooo!!! University, I have discovered, has Superstring Theory - this will be tricky.....
            2233: Tree Farm up at base - will help enormously with cash probems - as will Hybrid Forest, when I get the tech....
            Tech! Planetary Economics!!!! From Dee - need I say the word?
            2234: thought Controlled another PK 4-3-1 I found lurking on the border - he is very hostile right now.....
            2236: Switched to Planned, something I should have done a lot earlier - worried about the growth - but I have sufficient facilities now.....
            2238: Thought Controlled yet another Impact Infantry - cash reserves are only at 126 now though - things are getting tight....
            2240: Tech! Cyberethics, discovered!

            Time for a status report:

            Security Nexus:
            1 Formers, 1 KIA
            2 Supply Crawlers
            1 Probe Team, 7 KIA
            2 Unity Rovers KIA
            1 Artifact lost
            1 4-3-1 KIA
            1 4-1-2
            1 4~-2-1
            2 Police Infantry
            1 Trained 4-2-2, 1 KIA

            The sorry state of my economy:

            Breakthroughs in 57, next in 57
            Income: 18/yr

            Base is at size 6
            # of techs: 24
            1 SP only - the Merchant Exchange

            Diplomacy:
            Dee, PACT
            Yang, VENDETTA
            Zak, VENDETTA
            Morgan, PACT
            Lal, TREATY (v. tense)

            Things aren't looking too bad, I guess, having a hard time probing for techs - having to rely on diplomacy - Dee is doing that well enough, anyway.

            Incoherent post-save ramblings:

            Ohhh....I don't know where to begin. Diplomacy is very interesting - Morgan is staying faithful to the cause, I'm not sure exactly how seriously Yang is taking this war, but Lal is the biggest worry. He has three bases parked on my doorstep, and seeing as though I am running Police State....

            Tech: This is going to be tricky. The University nabbed the HSA - which is going to make it mighty difficult for us to get any sort of tech edge. Probing was our tech lifeblood, discoveries are few and far between, I have only had two in the entire game thus far.....

            The state of my economy is steadily improving, more so as I get my Hybrid Forest built. Maintenance becomes a bit of an non-issue in an OCC - as everything is geared toward that one base, you need some pretty spectacular multipliers! I would think that maybe if I can nab the Supercollider from under the University's nose, it would make my life a lot easier, ditto the ToE.

            This is a great challenge thus far though - nail-biting stuff!
            We're back!
            http://www.civgaming.net/forums

            Comment


            • #21
              Well I have had a look at the game and it seems to have potential. Set Yang and Lal off against each other (a plan you have in the pipeline ). Although I don't greatly fancy Morgans chances...
              Speaking of Erith:

              "It's not twinned with anywhere, but it does have a suicide pact with Dagenham" - Linda Smith

              Comment


              • #22
                Yeah, it is hard, believe (ohhhh ) me!!!

                OCC Believers game log: 2140-2200

                2142: Network Node completed at base.
                2146: Tech! Industrial Automation - gift from Lal
                2147: The great crawler build begins - minerals are first priority (SP), energy will come later
                2152: Biogenetics acquired from Lal - PoB over.
                2154: Apparently the Pact hasn't ended - some sort of bug?
                2156: Tech! Ethical Calculus from Morgan
                2157: Merchant Exchange started - fear it may be too late, though
                2160: PT waiting for Morgan to discover Gene Splicing in 3 turns
                2164: Fantastic!! Framed Yang; stole Gene Splicing
                2169: Oh dear - Morgan lost a base to Hive.....
                2170: Phew - liberated - probe team on guard....
                2175: Merchant Exchange completed - at last - probe teams being churned out...
                2181: Doc: Init acquired from the PKs - again, the Pact has stayed, despite Lal saying it was at an end.
                2189: Jammy! Intellectual Integrity acquired - Yang framed again!
                2191: Lal renounces Pact - running PS, it's not surprising...
                2193: Yang takes closest base - don't know how bad news that is yet....
                Base mind controlled for 94 credits - will be disbanded next turn...
                2196: Tech: Nonlinear Mathematics discovered (!!!)
                2197: Two Yang Laser Infantries subverted - should make useful garrison units.
                2198: Another 4-3-1 subverted, these probe teams are useful....
                2200: Popped pod with Zak's frequency - Treaty signed - no techs traded.

                2200 Stats:

                Security Nexus:
                1 Former, 1 KIA
                1 Scout patrol, 2 KIA
                2 Supply crawlers
                1 probe team, 4 KIA
                edit: 2 Laser Infantries 2-2-1
                2 Unity Rovers KIA
                1 Recon Rover
                1 Impact Infantry 4-3-1
                1 Foil Probe

                Economic status:
                Techs in 48
                Next on in 42
                Income: 10/yr
                Population: 5
                # of techs: 18 (Morgan and Lal both 17)
                5th in powerchart ahead of Gaians and Spartans (eradicated)
                Currently producing Maritime Control Center (foil probes etc.)

                Still looking reasonably promising, although discoveries being so few and far between is a worry - maybe I will be able to get it down to a more frequent level in the late-game. Hope so, anyway....
                [This message has been edited by mark13 (edited October 30, 2000).]
                We're back!
                http://www.civgaming.net/forums

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                • #23
                  Googlie:

                  Sorry, I thought I had posted, to be honest, and I have deleted the log. But, in a nutshell, this is what happened....

                  2260: University grabbed Fusion Power. Oh dear -0 they also have the HSA, so I can't probe them - it was nearly fifty years afterwards that I was able. D:AP inevitably came soon after, and he flew over with the jets. I had managed to stave off Lal up to this point, but running PS soon took its toll, and he declared war. The icing on the cake was that he also had D:AP - I was able to probe it off him after a while, though.

                  So, a slugfest of the skies remained - but without Bio-Engineering it was always going to be tough to keep producing at a reasonable rate, and my production crumbled - no more SPs. And I inevitably got left behind in the tech race - I couldn't churn out the probes too quickly, and when I did, chances of success were nigh on impossible, because of the god-damn high security interlocks. So, eventaully my challenge crumbled, and without AAA troops, I was left on my own without a friend in the world

                  It was good while it lasted though, I actually thought I had half a chance at one point....
                  We're back!
                  http://www.civgaming.net/forums

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                  • #24
                    Mark13:

                    What news of your Believers OCC? (You left us hanging three weeks ago at MY2240)

                    Googlie

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                    • #25
                      ^^

                      We need to get those OCC games running again. Prolly the best single-player game challenges around

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                      • #26
                        impressive.

                        How do you manage to keep friendly with all the other factions (which I'd imagine is doubly important for the pirates)? Do you always just give them what they want?

                        Comment


                        • #27
                          I do

                          -Jam
                          1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
                          That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
                          Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
                          Taht 'ventisular link be woo to clyck.

                          Comment


                          • #28
                            I noticed that in AC people prefer to OCC on Huge maps. Why is that? Your rival advantage in population (thus commerce and research) will be tremendeous! Is OCC all about snagging Transcendence build after VoP?! Is it possible to "actually" win it, for example build VoP yourself and than Transcendence? Or any other way? I cannot think of any plausible one.

                            BTW do people restart to get a certain terrain conditions?

                            Comment


                            • #29
                              Originally posted by pvzh
                              I noticed that in AC people prefer to OCC on Huge maps. Why is that?
                              1. AC fans just like huge maps, period. It lends to more possiblities, plenty of expansion room. AC is less war focused than other TBSs, so it is not as important to be in striking distance. As a matter of fact, if you can reach me by bomber, you are too close.

                              2. That would be the 'C'hallenge in OOC. Give the AI plenty of room to expand and get powerful, making your job that much more difficult. A OOC on a tiny map would be too easy.

                              Originally posted by pvzh
                              Is OCC all about snagging Transcendence build after VoP?! Is it possible to "actually" win it, for example build VoP yourself and than Transcendence? Or any other way? I cannot think of any plausible one.
                              Transcendence is the typical method of winning a OOC. But it is your game, you do what is fun for you, there is no reason not to give yourself alternate goals. Seems to me that a economic victory would be just as hard, if not more difficult

                              Originally posted by pvzh
                              BTW do people restart to get a certain terrain conditions?
                              Good terrain is only important to get a fast start out of the gate. Once you get the WP all terrain is equal. Just fill it up with either boreholes and condensors (specialists routine), or forests. The only notable execption to that rule is landing in a big nasty fungus patch....then yeah, restart
                              "They’re lazy troublemakers, and they all carry weapons." - SMAC Manual, Page 59 Regarding Drones
                              "Without music, life would be a mistake." -- Friedrich Nietzsche
                              "If fascism came to America it would be on a program of Americanism." -- Huey Long
                              "Voice or no voice, the people can always be brought to the bidding of the leaders. That is easy. All you have to do is tell them they are being attacked, and denounce the pacifists for lack of patriotism and exposing the country to greater danger. It works the same in any country." -- Hermann Goering

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                              • #30
                                Originally posted by Googlie
                                ^^

                                We need to get those OCC games running again. Prolly the best single-player game challenges around
                                *Signs up for the challenge*

                                I could use something to keep me occupied. I've only got 12 hours a week of classes here, and without internet on the home computer, I've been bored sick most days. I can only (attempt to) read Manga in Japanese for so long before I get frustrated afterall. ^^;;
                                Veni Vidi Castravi Illegitimos

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