The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Its just a game so lets do whatever is more fun to you, I will certainly try using the tricks in some games just for kicks but not in other games to make it more challenging, just like playing without reloading whenever things goes wrong.
In single-player, anyone can play as they wish-- Beating the AI with no crawlers adds a little challenge-- Winning with no formers or no units or no probes is much more challenging
IN multiplayer the extensive use of crawlers is not unbalancing since everyone can and does do it-- It makes getting to the SP tech the key since pretty much anyone has the capability to build a SP in a single turn .
You don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo
I was working on this post last night when my lousy dial-up disconnected and I couldn't reconnect above 12k. It's probably more irrelevant now than then, but here it is anyway
Urban Legend asked:
1)Against the AI, how good is submarine and cloaking? Can the AI always see it? Do they have to bump into them? Will attacking reveal yourself? Is it worthwile to send cloak units to sabotage terrain/probe?
Chaos Theory replied:
1) The AI sees all. Cloaking can be useful for ignoring ZOCs, but submarine is only good for fun.
Minute Mirage said:
My impression is that the AI knows where your units are anyway, so cloaking is useless against it.
Per Chaos Theory, Cloaking is not for hiding units (despite the Datalinks description including the word "Invisible"), just negating ZOCs (as properly stated in the Datalinks). It allows unrestricted movement past enemy units. It is allowed for Land units only.
Although useless against the AI as to invisibility, does Submarine give Sea units an effect similar to Cloak by negating ZOCs of enemy ships?
A handy ability to combine with Cloak is Blink. A Cloaked Blink unit can glide unimpeded right up to a base and attack, kinda like sneaking up and shouting "BOO!" just before swinging the axe. The occupants get only their units' armor and the +25% Base Defense bonus, because a Blink unit bypasses Perimeter Defense and Tachyon Field. By the numbers, this works best for Elite Rovers and most Hovertanks, especially on a road.
I am on a mission to see how much coffee it takes to actually achieve time travel.
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