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When do certain interludes come up?

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  • #16
    obstructor- I get Interlude 19 when I achieve diplomatic victory. As far as I can tell so do most other people who've responded to this thread.

    Alinestra- co-op victory, eh? [rubs chin meaningfully].
    I'll see if I can get that to count, but that sounds much more achievable in multi-player than in single player.
    Thanks for the tip

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    • #17
      You may have better luck using the sceneditor to force all nations to be happy with you and then choosing one to be angry with you and then smiting that one verily, yea forsooth. If you've done this righteously, then the endscene may come up.
      "lol internet" ~ AAHZ

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      • #18
        But interlude19 is a conquest interlude ! I get interlude 20 whenever I achieve diplo victory. I am sure that there are more people who have seen it too. What kind of crazy bug is this when it is not affecting me?
        SMAC/X FAQ | Chiron Archives
        The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man. --G.B.Shaw

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        • #19
          It may be a version thing. I've played SMAC for a very brief time before switching to SMAX and upgrading. Do the different versions have different outcomes?
          "lol internet" ~ AAHZ

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          • #20
            Could someone out there post those interludes and how they are activated?

            I know it's alot to ask for but would sure be terrific.
            Who is Barinthus?

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            • #21
              I actually did that for myself earlier. Since DataAeolus requested it, I will transcribe my findings here. I play the original Alpha Centauri with the latest patch (version 3 I think...)

              Interlude 0: A waking Nightmare
              This occurs the first time one of your bases is attacked by mindworms

              Interlude 1: Antibodies
              Occurs when your faction discovers Centauri Empathy. If you obtain the tech in a trade, you will not get this interlude.

              Interlude 2: Planet Dreams
              Occurs when your faction discovers Centauri Meditation. If you get the tech in a trade, you will not get this interlude. Storyline wise, this follows from I1, but I don't think that you need I1 to activate I2.

              Interlude 3: Penance
              Occurs the first time you get a fungal bloom due to eco-damage

              Interlude 4: Brood Trainer
              Occurs when you first breed your own mindworms. Capturing mindworms does not count, nor does breeding other alien lifeforms.

              Interlude 5: Planet Dreams II
              There are two ways to get this. The more common way is if you get an additional fungal bloom after I3. A 2nd way is if you build a Centauri Preserve before your 2nd fungal bloom.

              Interlude 6: Despair
              You need interlude 4 to have happened for this. If your first bred mindworm unit is attacked and killed by an enemy faction, I6 will come up. Note that if the unit is attacked and killed by alien lifeforms not under control of an enemy faction, or your unit attacks and gets killed in the process, this interlude will not come up. Also, it myst be your first bred mindworm unit. No other will do.

              Interlude 7: Alpha Prime
              Once interlude 6 has happened, you now have an enemy base to conquer as a kind of optional quest. The enemy base is the home base of the unit that killed your first mindworm unit. (Thank you SynthetGod8). Once you have conquered that base, you get interlude 7, which among other things results in the base being renamed in honour of your fallen talent.

              Interlude 8: A failure to Communicate
              If interlude 5 has occurred, and you get an additional fungal bloom (either 2nd or 3rd), this interlude comes up.

              Interlude 9: Growth Dream
              This occurs when you build a Centauri Preserve. I think it should always be your first one, but at least for me, when it occurs depends on when or if your 2nd fungal bloom occurs. If you build your 1st Centauri Preserve before you get a 2nd fungal bloom, I5 comes up instead and you get I9 when you build your second Centauri Preserve. If you build your 1st Preserve after you get a 2nd fungal bloom (and thus I5 has already happened), then I9 comes up directly.

              Interlude 10: The Voice of Alpha Centauri
              This occurs if you're faction starts on the Voice project, and no other faction has started on said project.

              Interlude 11: The Voice of Alpha Centauri
              This occurs when the first faction (provided it's not yours) starts on the Voice project.

              Interlude 12: Inception
              Occurs when a faction finishes the Voice project.

              Interludes 13 and 14: Planetvoice
              These form a 2 screen interlude. If you complete the Voice project, these interludes come up after the movie plays. Otherwise, they follow directly from 12.

              Interludes 15 and 16:No title
              These come up a turn or two after the Voice project has been finished. They're really one interlude spread over 2 screens. I think that they only come up if you are not currently running the Ascent to Transcendence project.

              Interlude 17: Epilogue
              This occurs if you're faction achieves Transcendence

              Interlude 18: Epilogue
              This occurs if another faction achieves Transcendence

              Interlude 19: Epilogue
              This occurs if you achieve Diplomatic, Conquest or Economic victory

              Interlude 20: Epilogue
              I've not successfully triggered this one. Obstructor has triggered it by achieving Diplomatic victory, and Alinestra Covila believes it is triggered by a Coop victory.

              Interlude 21: The Borehole Cluster
              Discovery by one of your land units of the Borehole Cluster provided you've not discovered Ecological Engineering.

              Interlude 22: The Borehole Cluster
              Discovery by one of your land units of the Borehole Cluster provided you've discovered Ecological Engineering.

              I'm actually not completely clear whether this is quite correct or not; I'm pretty sure that I've triggered both I21 and I22 though, and given the language, the discovery of Ecological Engineering seems the most logical choice, given that I tend not to build Borehole Clusters. (Hate Eco-damage...)

              Interlude 23: The Manifold Nexus
              Discovery by one of your land units of the manifold Nexus.

              Also, I think for the purposes of I21-I23, Gravships count as land units; maybe Locusts of Chiron also.


              Alien Crossfire of course has additional interludes, but I have not played Alien Crossfire (yet). When I do, if no one else has, I'll contine the analysis.

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              • #22
                Many thanks, swillwater
                Who is Barinthus?

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                • #23
                  I've gotten interlude 20 lots of times.
                  It's co-op victory, no doubt about it.

                  You guys shouldn't be such warmongers!

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                  • #24
                    From the game I played, it appears that I23 has been dropped from SMAX (it's still "there", but the game didn't play it). I assume it's because the "discoveries" you find there you will have already gotten from the aliens.

                    Can anyone confirm?
                    No, I did not steal that from somebody on Something Awful.

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                    • #25
                      I actually played SMAX and achieved a fast diplo victory -to my surprise interlude19 played. Since this is my first diplo victory in SMAX which I have for about two months I can come to conclusion that interlude20 played in SMAC for diplo victory. Perhaps it was a bug fixed in SMAX? I have to check this in plain SMAC and report back. It is notable to mention that I use a non-patched version of SMAX.
                      SMAC/X FAQ | Chiron Archives
                      The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man. --G.B.Shaw

                      Comment


                      • #26
                        Originally posted by obstructor
                        I actually played SMAX and achieved a fast diplo victory -to my surprise interlude19 played. Since this is my first diplo victory in SMAX which I have for about two months I can come to conclusion that interlude20 played in SMAC for diplo victory. Perhaps it was a bug fixed in SMAX? I have to check this in plain SMAC and report back. It is notable to mention that I use a non-patched version of SMAX.
                        I used a non-patched version of SMAC until quite recently. I don't have SMAX yet. All diplomatic victories that I've achieved have resulted in I19- but I've never been allied with a free faction when I've won the game (submissive factions yes). I think that Enigma_Nova has the right of it.

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                        • #27
                          ok- I can confirm that interlude 20 does indeed come up. As Enigma_Nova and Alinestra Covelia pointed out, it is triggered by an allied victory; specifically an allied conquer victory. When I tried an allied diplomatic victory I got interlude 19 even though my allies voted for me in the "unite behind me" vote. The same is true for allied econ victory.
                          The ally must be a genuine ally as opposed to an ally obtained by total surrender of a faction, or an ally obtained from a "Unite Behind me as supreme leader" vote where there is a rebel faction.

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                          • #28
                            Enigma gives Alinestra a high-five
                            Sweet. We worked it out.
                            You guys shouldn't be such warmongers... the AI facs -do- occasionally ally themselves with you.

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                            • #29
                              A friend of mine who occasionaly plays plain SMAC has agreed to play and achieve a fast diplo victory - he got - what it seems interlude19. Main difference between us (in computer play sense) is that he has WINXP while I still use 98. Could this be possibly related?
                              SMAC/X FAQ | Chiron Archives
                              The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man. --G.B.Shaw

                              Comment


                              • #30
                                I use windows98; in fact, initially I used win95.

                                I just found out something interesting: You can activate interlude 6 and end up getting really upset at yourself.

                                Here's how. I was playing the Morgans, with a green economy and the Gaians decided that that just wasn't good enough and so attacked me. Eventually they mind controlled the base where Jeneba's mind worms were stationed. (Jeneba is Morgan's promising young talent..)
                                The Gaians had the Hunter Seeker algorithm so I retook the base by force, destroying Jeneba in the process. At that point interlude 6 came up, and my people decided that we should take over one of our bases piece by piece....
                                I decided to go with the principal of interlude 6, and took over the home base of the probe team that had mind controlled that base. (Coincidentally this base had the Hunter Seeker algorithm). Once I'd done that, I renamed that base.

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