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When do certain interludes come up?

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  • When do certain interludes come up?

    I've been playing alpha centauri for a while now, and I finally figured out where i could find all the interludes from the book of planet in one document. (It's in the game files)

    However, there are several interludes that I've not seen. These are all in the original game (including the 4.0 patch)

    The ones that I've not seen come up in a game are Interlude 6: Despair (where you're chief brood trainer gets killed by a rival faction), Interlude 7: Alpha Prime (where you take over a base of the rival faction and name it after your protoge), Interlude20: Epilogue (where you go into space on a shuttle to assume leadership of the Council).

    Has any one ever got those interlude messages? If so, how? Interlude20 sounds like a diplomatic victory, but every diplomatic victory that i've achieved just had the regular conquer interlude.

    Thanks
    Mike

  • #2
    Some of the interludes were included in the game as files, but are not triggered by any events.
    Fitz. (n.) Old English
    1. Child born out of wedlock.
    2. Bastard.

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    • #3
      (The interludes mentioned, should any reader wonder, can be found in "interlude.txt" where the game is installed.)

      I'm not too sure about Interlude20, but Interlude6: Despair and Interlude7: Alpha Prime certainly do come up in gameplay. Before them comes Interlude4: Brood Trainer, which I believe is triggered upon completing your first native unit.

      Interlude6 can, after this, be triggered by losing a native unit - I'm not sure if it has to be the same one. Within this interlude, an enemy faction is mentioned, as is a particular one of their bases. "I want $BASENAME5 disassembled piece by piece."

      Should you later conquer this base, Interlude7 is presented. It mentions the renaming of the captured base, and the interlude does actually rename the base.

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      • #4
        Thanks!
        That would have been my guess for those 2 interludes. I would guess that in addition your mindworm has to be killed by an enemy rather than planet.

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        • #5
          I think I have sean them al...
          What do I care about your suffering? Pain, even agony, is no more than information before the senses, data fed to the computer of the mind. The lesson is simple: you have received the information, now act on it. Take control of the input and you shall become master of the output.

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          • #6
            It has to be the same unit for interlude6; I've actually had it happen within two turns of first making my first mind worm... ^^;

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            • #7
              I've only ever seen the revenge Interlude (6 and 7) once. And yeah, it has the be the mind worm that your Talent commands. Luckily, it happened the first time I played the game and I was more than happy to avenge my fallen Talent.
              Now, the only one's I haven't seen are a few of the Progenitor interludes. Can someone tell me how they are triggered?
              It's really Synthetic God... I guess I didn't notice my own typo.

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              • #8
                Typical- Right after I ask the question, I manage to trigger interlude 6. I am in no position to trigger 7 though.
                Thanks again

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                • #9
                  Interlude20 looks like what would appear if a faction refused to accept a Supreme Leader and was finally defeated.
                  Third paragraph:
                  All of the remaining faction leaders have at last agreed to unite, putting aside the last vestiges of faction rivalry. All of the true enemies have been vanquished, those of your former colleagues who refused to unite for the common good, who foolishly place ideology ahead of humanity's survival.
                  It is recorded as a Conquest Victory instead of a Diplomatic Victory, even if Conquest Victory was turned off when you initialized the game.
                  I've experienced Interlude18 a few times. It happens if you are Pacted with the faction that Transcends.
                  I am on a mission to see how much coffee it takes to actually achieve time travel.

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                  • #10
                    Originally posted by wrg
                    Interlude6: Despair and Interlude7: Alpha Prime certainly do come up in gameplay. Before them comes Interlude4: Brood Trainer, which I believe is triggered upon completing your first native unit.

                    Interlude6 can, after this, be triggered by losing a native unit - I'm not sure if it has to be the same one. Within this interlude, an enemy faction is mentioned, as is a particular one of their bases. "I want $BASENAME5 disassembled piece by piece."

                    Should you later conquer this base, Interlude7 is presented. It mentions the renaming of the captured base, and the interlude does actually rename the base.
                    As wrg said and SynthetGod8 confirmed, Interlude4 is shown upon completion of your first native lifeform, and Interlude6 is shown when that same unit is killed by another faction (not a wild unit).

                    The enemy base named in Interlude6 is significant, not random: It is the home base of the unit which killed yours.
                    I am on a mission to see how much coffee it takes to actually achieve time travel.

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                    • #11
                      Originally posted by gwillybj
                      Interlude20 looks like what would appear if a faction refused to accept a Supreme Leader and was finally defeated.

                      It is recorded as a Conquest Victory instead of a Diplomatic Victory, even if Conquest Victory was turned off when you initialized the game.
                      I've experienced Interlude18 a few times. It happens if you are Pacted with the faction that Transcends.
                      Well, I just tried to win in that way. I committed an atrocity against the Gaians, then won the votes of the council for supreme leader. The Gaians rebelled and I vanquished them, but I still did not get interlude 20. Perhaps Fitz is correct that interlude 20 cannot be triggered (in which case it is the only one that cannot be triggered).
                      Are there any other ideas? Thanks

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                      • #12
                        I can't remember if I've seen interlude 20 or not. Sorry.

                        I definitely see Despair all the time, though, at least when I use the Gaians. I find it quite annoying.
                        Everything changes, but nothing is truly lost.

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                        • #13
                          I've never seen Despair -- but then, I rarely use native units for anything but scouting and transport.
                          No, I did not steal that from somebody on Something Awful.

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                          • #14
                            i have definiterly seen interlude 20. i believe it is triggered by a coop victory - that you are pacted with 4 factyions and at treaty with the restr., in five years of playing i have only seen this once and i am not sure what other elements cause it.

                            damn these bagel chips now i can only typ-e with pone hand
                            "lol internet" ~ AAHZ

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                            • #15
                              Interlude20 definetely appears for diplomatic victory- seen it again and again - don`t know what the heck are you talking about.
                              SMAC/X FAQ | Chiron Archives
                              The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man. --G.B.Shaw

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