** Start rant**
Apparently you gents don’t consider the moral implications of what you are recommending. I find the very idea of nerve stapling repulsive.
This is one of many reasons I shy away from MP games. In that anything goes atmosphere if you don’t commit atrocities (nerve gas, nerve stapling, PBing) you will likely lose since the game mechanics don’t offer any significant penalty in MP for doing so (as OO said: “Reputation shmeputation”). In fact, many consider the ‘penalties’ (eco disruptions, resulting in an effective increase in clean mineral prod and free worms to kill for energy) to be major bonuses, if you’re prepared, that is. Other penalties (loss of trade income) is also irrelevant in many circumstances, too.
The great attraction of SMAC/X for me is the storyline. Do you really want to build a new world on the back of atrocities? Granted, wars in the past here on Earth haven’t been pretty, but one would hope that some of the ‘lessons of Earth’ would be left behind. Otherwise we deserve to be extinct.
Hydro
Some recommendations for MP games:
* Atrocities may not be used by a faction using a democratic government (exceptions in Earth’s past exist, of course), or a Green or FM economic model
* Nerve stapling: may only be used when using a police state government model
Wish-list:
* Fix the fungal bloom = more clean minerals. I consider this to be a bug. It should be exactly the opposite – the more you torture Planet, the more sensitive it becomes and will punish you more by letting you produce less minerals without trigging a nasty environmental (white blood cell) response.
* Fix bug that lets you scrap structures that give bases eco bonuses after building them and then keep the bonus (eg – build Chiron Preserve, get less eco damage, then scrap: rinse and repeat at all bases, saving maintenance and getting scrap value)
****Rant over****
Apparently you gents don’t consider the moral implications of what you are recommending. I find the very idea of nerve stapling repulsive.
This is one of many reasons I shy away from MP games. In that anything goes atmosphere if you don’t commit atrocities (nerve gas, nerve stapling, PBing) you will likely lose since the game mechanics don’t offer any significant penalty in MP for doing so (as OO said: “Reputation shmeputation”). In fact, many consider the ‘penalties’ (eco disruptions, resulting in an effective increase in clean mineral prod and free worms to kill for energy) to be major bonuses, if you’re prepared, that is. Other penalties (loss of trade income) is also irrelevant in many circumstances, too.
The great attraction of SMAC/X for me is the storyline. Do you really want to build a new world on the back of atrocities? Granted, wars in the past here on Earth haven’t been pretty, but one would hope that some of the ‘lessons of Earth’ would be left behind. Otherwise we deserve to be extinct.
Hydro
Some recommendations for MP games:
* Atrocities may not be used by a faction using a democratic government (exceptions in Earth’s past exist, of course), or a Green or FM economic model
* Nerve stapling: may only be used when using a police state government model
Wish-list:
* Fix the fungal bloom = more clean minerals. I consider this to be a bug. It should be exactly the opposite – the more you torture Planet, the more sensitive it becomes and will punish you more by letting you produce less minerals without trigging a nasty environmental (white blood cell) response.
* Fix bug that lets you scrap structures that give bases eco bonuses after building them and then keep the bonus (eg – build Chiron Preserve, get less eco damage, then scrap: rinse and repeat at all bases, saving maintenance and getting scrap value)
****Rant over****
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