Originally posted by CEO Aaron
MM: Your example, while illustrative of Vel's concept of comparitive turn advantage is spurious in two respects: #1. You don't have enough EC's to rush everything everywhere. #2. You probably have other bases producing other things that will produce better dividends from the cash you've got to spend.
MM: Your example, while illustrative of Vel's concept of comparitive turn advantage is spurious in two respects: #1. You don't have enough EC's to rush everything everywhere. #2. You probably have other bases producing other things that will produce better dividends from the cash you've got to spend.
This applies to everything. What I'm doing is priorizing the SP I'm building before anything else.
#2:
I will still rush build formers and pods, when able.
Originally posted by CEO Aaron
Most SPs are incredibly efficient generators of turn-advantage, much more than a couple of extra minerals from idle crawlers. Don't get me wrong, you'll want to roll crawlers to get minerals in order to ramp up your production, they're a very good deal, but each SP can only be built ONCE, and if you miss out, the only way to regain the benefit is a protracted war, since the faction you deprive of it will be VERY determined to get it back. Besides, most SPs will be built in core bases, making them very hard to approach.
Most SPs are incredibly efficient generators of turn-advantage, much more than a couple of extra minerals from idle crawlers. Don't get me wrong, you'll want to roll crawlers to get minerals in order to ramp up your production, they're a very good deal, but each SP can only be built ONCE, and if you miss out, the only way to regain the benefit is a protracted war, since the faction you deprive of it will be VERY determined to get it back. Besides, most SPs will be built in core bases, making them very hard to approach.
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