Now, its time to discuss my opinions on some of everyone's favorite part of SMAC/X, the Landmarks. I have them divided up into 3 categories: The Good, The Bad, and The Stupid. I am looking at this from a 'starting nearby' point of view.
The Good
Monsoon Jungle. A real no brainer. Fill it with cities and you're on your way to a win. Nothing like a jungle full of forests for some industrial giants to make early game that much more fun.
Garland's Crator. A city dead center in the crator will have plenty of early minerals to help build projects, prototypes, and toys for the kiddies.
Mount Planet. The extra minerals are kinda good, but the volcano's big advantage comes from the rainy squares on its slopes.
The Ruins. Everyone loves monoliths! Nuff said.
Geothermal Shallows. A great place for some sea cities and perhaps even a sea energy park.
Manifold Nexus. Even if you don't know its around, as long as its in your territory that +1 planet really helps the early game worm brigade, or even stave off some of the worms for those less then nice to planet factions.
*borderline*
Uraniam Flats. Great for early energy, but they always tend to be arid, making for slow city growth.
Unity Wreckage. All that free stuff is cool and all, and there is plenty of space for a few cities, but the wreckage itself is a giant span of arid squares, again hurting early city growth.
Borehole Cluster. Nothing wrong with a few free boreholes, but early game this landmark is next to useless until you get some crawlers and tech to bring home the minerals.
The Bad
New Sargasso. A giant span of fungus. Perfect for growing mindworms just to come bother you. And a few pods just doesn't make up for the headache that this landmark creates early game.
The Great Dunes. Oh, look at all those arid squares. Joy. Its like the Unity Wreckage with none of the free stuff.
The Stupid. Yep, all the rest that didn't make it. And, of course, comments.
Sunny Mesa. Woo... raised land!
Pholus Ridge. Woo... raised land! This might have made it into the 'good' category had the energy bonuses been wider spread.
Fossil Field Ridge. Oh boy, look, a landmark that has a stupid bonus. And you can't even raise the thing to improve the squares either.
Freshwater Sea. Woo... water!
Nessus Canyon. Woo... a river!
Disagree? Feel free to comment...
The Good
Monsoon Jungle. A real no brainer. Fill it with cities and you're on your way to a win. Nothing like a jungle full of forests for some industrial giants to make early game that much more fun.
Garland's Crator. A city dead center in the crator will have plenty of early minerals to help build projects, prototypes, and toys for the kiddies.
Mount Planet. The extra minerals are kinda good, but the volcano's big advantage comes from the rainy squares on its slopes.
The Ruins. Everyone loves monoliths! Nuff said.
Geothermal Shallows. A great place for some sea cities and perhaps even a sea energy park.
Manifold Nexus. Even if you don't know its around, as long as its in your territory that +1 planet really helps the early game worm brigade, or even stave off some of the worms for those less then nice to planet factions.
*borderline*
Uraniam Flats. Great for early energy, but they always tend to be arid, making for slow city growth.
Unity Wreckage. All that free stuff is cool and all, and there is plenty of space for a few cities, but the wreckage itself is a giant span of arid squares, again hurting early city growth.
Borehole Cluster. Nothing wrong with a few free boreholes, but early game this landmark is next to useless until you get some crawlers and tech to bring home the minerals.
The Bad
New Sargasso. A giant span of fungus. Perfect for growing mindworms just to come bother you. And a few pods just doesn't make up for the headache that this landmark creates early game.
The Great Dunes. Oh, look at all those arid squares. Joy. Its like the Unity Wreckage with none of the free stuff.
The Stupid. Yep, all the rest that didn't make it. And, of course, comments.
Sunny Mesa. Woo... raised land!
Pholus Ridge. Woo... raised land! This might have made it into the 'good' category had the energy bonuses been wider spread.
Fossil Field Ridge. Oh boy, look, a landmark that has a stupid bonus. And you can't even raise the thing to improve the squares either.
Freshwater Sea. Woo... water!
Nessus Canyon. Woo... a river!
Disagree? Feel free to comment...
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