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Some events changes since SMACX 2.0

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  • Some events changes since SMACX 2.0

    I have noticed some minor changes ( brought by 2.0 patch as undocumented features or not ? ) from my last 3 games in SMACX 2.0 such as:

    1) way less alien artifacts ( at least -75% ) even with the most thorough precautions for trying to get them: but I like it that way ;

    2) the sunspot activity always happen now somewhere around 2290-2305, instead of the traditional 2200-2220;

    3) at Transcend the AI seem a little bit more agressive than before ( even if you play agressive opponents OFF ): I experienced abundant "has launched a surprise attack" when playing the Caretakers, way more than before. Tweaked AI about integrity?

    4) occasionaly the (stupid) AI will now colonize small islands...

    5) NO drone revolt (75%) occured.


    Now, if you want to join your comments or any other new turn of events, feel free...
    The art of mastering:"la Maîtrise des caprices du subconscient avant tout".

  • #2
    This one is from SMAC to SMACx.

    The interludes for the Ruins and the Borehold Cluster only appear for the progenitors.
    There's no game in The Sims. It's not a game. It's like watching a tank of goldfishes and feed them occasionally. - Urban Ranger

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    • #3
      Also I noticed only recently that the "operations director" window displays correctly and inform you when an AI build an orbital.

      Yep, it doesn't happen every day seeing an AI building a satellite in my regular games. Only twice in all my previous ones. Both by the most powerful opponent. But now Morgan has just built 2 hydro labs ( a Pirate game ) with only 3 remaining cities!!!and he was almost the feeble!!! I never saw this before, it took me by surprise. However I must say his 3 cities are big ones of 11,13,14 pop.

      ------------------
      The art of mastering:"la Maîtrise des caprices du subconscient avant tout".
      The art of mastering:"la Maîtrise des caprices du subconscient avant tout".

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