Last thing
I will have to check to see if I can trigger an absolute stop to ecodamage, some final limit. However I suspect that this was not what happened. As Ned has pointed out, the number of minerals you can produce per base without causing any ecodamage is increased by one mineral for each and every fungal explosion and by a further one for each and every tree farm/hybrid forset/centauri preserve or temple of planet ( I'll just say treefarms for the rest of the post but I mean all 4) BUILT after the first fungal bloom. I suspect that what happened to you was that the number of blooms and facilities were enough that even a super high mineral base was insufficient to do further damage. You probably had several dozen blooms and a fair number of treefarms.
So you may have made a discovery unless what you saw could not be explained by this phenomenon. To test this you would have to ramp up the mineral production even further and build no further treefarms to see if you can cause another bloom
An easier method to avoid ecodamage is a s follows --a player could assign two or three bases to do nothing but build tree farms after the first bloom ( build and then sell off since the formula depends on the number of treefarms "built", not "in existence") . So you trigger a bloom as soon as possible and don't finish any treefarms until after that bloom as any prior treefarms will apparently not add to the clean mineral limit of the base. Building 50 treefarms would mean that all your 50 mineral bases are totally clean. If you have 30 bases with all 4 facilities built then that 120 clean minerals right there.
The link is here to the article http://apolyton.net/misc/column/175_ecodamage.shtml
I have also bumped a thread of most useful strategies. I learned a lot from what the other posters considered to be " most useful"..
edit --to clarify that there are 4 facilities that impact clean minerals
I will have to check to see if I can trigger an absolute stop to ecodamage, some final limit. However I suspect that this was not what happened. As Ned has pointed out, the number of minerals you can produce per base without causing any ecodamage is increased by one mineral for each and every fungal explosion and by a further one for each and every tree farm/hybrid forset/centauri preserve or temple of planet ( I'll just say treefarms for the rest of the post but I mean all 4) BUILT after the first fungal bloom. I suspect that what happened to you was that the number of blooms and facilities were enough that even a super high mineral base was insufficient to do further damage. You probably had several dozen blooms and a fair number of treefarms.
So you may have made a discovery unless what you saw could not be explained by this phenomenon. To test this you would have to ramp up the mineral production even further and build no further treefarms to see if you can cause another bloom
An easier method to avoid ecodamage is a s follows --a player could assign two or three bases to do nothing but build tree farms after the first bloom ( build and then sell off since the formula depends on the number of treefarms "built", not "in existence") . So you trigger a bloom as soon as possible and don't finish any treefarms until after that bloom as any prior treefarms will apparently not add to the clean mineral limit of the base. Building 50 treefarms would mean that all your 50 mineral bases are totally clean. If you have 30 bases with all 4 facilities built then that 120 clean minerals right there.
The link is here to the article http://apolyton.net/misc/column/175_ecodamage.shtml
I have also bumped a thread of most useful strategies. I learned a lot from what the other posters considered to be " most useful"..
edit --to clarify that there are 4 facilities that impact clean minerals
(who hadn't built it in 1 turn thinking he was otherwise occupied building his own SP) and so reduced to leaping at the opportunity to get whatever small measure of revenge is possible by jumping on his misstatements here)
.
Ok, now I'm more confused. I just learned not long ago that you shouldn't rush the full amount to get 0 turn left, you should rush the full amount less 1 year and you'll have the unit the next year. Now I learn that you should actually rush more than the full amount. Do these two techniques apply to different time periods like the first one early game and the second late game?
Comment