hi guys, im new on this forum...i'm a SMACX fan 'till the first day...
everybody seems to be afraid of the effect of Global Warning...
my question is why?
is it because it's bad to destroy the environnement?
-hey guys, it's just a game, you can do whatever you like, nobody will blame you for that (only in solo against AI, i dont have any experience of multiplaying game...but i wanna learn!)
is it because of the fungus explosion due to pollution and over-exploting ressources?
-okay okay, it can hurt really bad, in particular in the end of the game...but wait...when does appears the first signs of fungus plop?? i'll tell you when, when you've already discover the magnetic tube (sorry i've got the french version only), so when a fungus square appears, it's easy to secure the area if you're prepare to...but i understand it can slow down your production,for me the solution is more more more former and so more more more micro management...
is it the increase of the sea level?
-ok that can hurt really bad if you're not prepare to but...let me tell you something VERY interresting...
did you know that the Global Effect warning stop when you wait enough time???
i means, if you wait something like 50turns, the sea level increase for about 2000 meters (which is HUGE!!!!! 70% of the map is under the sea level...), BUT and here is my point...
THOSE EFFECT FINALLY STOPS!!!!!
you read me well, after waiting enough time you can produce as much as you want without doing any environnemental damage!!!did you ever dream about a base producing more than 500minerals per turn????
...hum, i haven't read enough treat to be sure that this has not yet been quoted...am i wrong?
any reactions?
everybody seems to be afraid of the effect of Global Warning...
my question is why?
is it because it's bad to destroy the environnement?
-hey guys, it's just a game, you can do whatever you like, nobody will blame you for that (only in solo against AI, i dont have any experience of multiplaying game...but i wanna learn!)
is it because of the fungus explosion due to pollution and over-exploting ressources?
-okay okay, it can hurt really bad, in particular in the end of the game...but wait...when does appears the first signs of fungus plop?? i'll tell you when, when you've already discover the magnetic tube (sorry i've got the french version only), so when a fungus square appears, it's easy to secure the area if you're prepare to...but i understand it can slow down your production,for me the solution is more more more former and so more more more micro management...
is it the increase of the sea level?
-ok that can hurt really bad if you're not prepare to but...let me tell you something VERY interresting...
did you know that the Global Effect warning stop when you wait enough time???
i means, if you wait something like 50turns, the sea level increase for about 2000 meters (which is HUGE!!!!! 70% of the map is under the sea level...), BUT and here is my point...
THOSE EFFECT FINALLY STOPS!!!!!
you read me well, after waiting enough time you can produce as much as you want without doing any environnemental damage!!!did you ever dream about a base producing more than 500minerals per turn????
...hum, i haven't read enough treat to be sure that this has not yet been quoted...am i wrong?
any reactions?
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