tinkered a bit with the build orders - rushed a couple of cdf's in captured bases (to free up the occupying units for the next wave) and had a go at renaming the bases. Slid the sliders to 20% psych to help with the erstwhile Morgan bases' drones, but allocated engineers where possible to generate the revenue
Spent 110 to MM a fusion lab at Fort Soup (our second best research base)
Save here is labeled "final" but of course there are a handful of hours left before the turn is due if anyone has any better basename ideas
(Zeiter - I know I said I'd be unavailable, but I found I could piggyback on another wireless network up here, so have been able to get online. I made the crawler and former moves 'cos I'd been doing those these last few turns and had a good idea where they were to go - hope you don't mind that I also returned aircraft to bases as an adjunct .... as well as handling the captured bases' drone problems)
Spent 110 to MM a fusion lab at Fort Soup (our second best research base)
Save here is labeled "final" but of course there are a handful of hours left before the turn is due if anyone has any better basename ideas
(Zeiter - I know I said I'd be unavailable, but I found I could piggyback on another wireless network up here, so have been able to get online. I made the crawler and former moves 'cos I'd been doing those these last few turns and had a good idea where they were to go - hope you don't mind that I also returned aircraft to bases as an adjunct .... as well as handling the captured bases' drone problems)
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