Announcement

Collapse
No announcement yet.

MY-2198 - Planning and Execution Thread

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #31
    I think on balance I agree - postpone till next turn.

    that way we can get our LATF nearer to Vander, so that it can dock and unload there after the base is taken. (maybe head for 40:24, turning into that tile from the north to maintain the deception that we're heading towards the Hive)

    Plus, our drop units are then in Gagarin Memorial, and are in position to drop into ZZT and Mussels

    And, thirdly, perhaps those Morgan planes in the air will land at Choke, and give us a much jucier mind-controllable objective (will likely cost more, but we'll have another turn of energy credits under our belts)

    The only remaining question, then, is "Where to park the invasion fleet?" And if we do mind-control Choke, then we don't need the fleet to be within range of that base - yet we need it to be capable in case the mind-control is foiled (thru being too expensive, or else by their probe defences)

    Edit: I see from the 2197 turn that they only had one probe defender at Choke - I wonder if they moved a second there to prep for the inevitable Hive drop-troop visits? (or maybe spotted the Disco Volante on a flyby?)
    Last edited by Googlie; December 1, 2005, 18:25.

    Comment


    • #32
      I just have a quick point to make, I'm still undecided on this issue.

      Originally posted by Zeiter
      1. If the path to Choke on This is blocked, then our IoD will be stranded near the Morgan coasts this turn.
      This is not a real big threat imo. Blocked by what, an IoD? If that is the case, then we can either hope to capture it with our IoD, or worst case we can suicide one of our noodles to fry it. Even the GeneralTacticus could be within range. Also, IoD's are unlikely to pop up within base range.

      2. We won't be able to progress very far on the Laconian front this turn. The LTF could sail up to (but not into) Vander, capture the city, and MAYBE take another city or so, but that's it. meanwhile, the Morganites could cut the road link to Vander, slowing down our progress on that front for the next turn.
      Certainly we will progress much faster if we were able to land our transport there immediately ... But we can prevent them from cutting the road to Vander by stationing our B-8 from Craterwest there (while attacking Vulcanology, allowing for a quick capture of that base).

      3. We won't be able to use our NATF troops this turn.
      The guys in the transport can cause some mischief by airdropping in to Morgan Mussels from Climactic Research. B-8's from Fort Lib can clear that base for us.

      4. The SATF could, at best, proceed to City of ZZT or Hindenburg Habitat.
      Yeah they will pretty much do nothing this turn. I suggest we load them in to CoT next turn instead ...

      5. The Morganites would have an additional turn of preparation before the main assault.
      Indeed!

      6. The Morganites could self-destruct several key bases that I would really like to snag (Impaler Poly with the HGP and Scorpi Ski Resort with the PEG, for instance).
      We might be able to take Scorpi Ski ... But otherwise I agree. Though I am happy to see the Morgans go down, either way.

      Edit: Here's another option: go with the mind control on Choke on This this turn, but hold all the other forces back. The Morganites will direct all their attention during the subsequent turn trying to take back Choke on This (although it's still unlikely they would be able to recapture it that subsequent turn, so well manned is that city). Then, the next turn we can hit the Morganites with the REAL assault where they least expect it. Furthermore, it's likely that the Morganites could interpret the move as surgical mischief, and not as the prelude to an overwhelming assault, although either way the Morganites are likely to go immediately into total war production mode.
      Yes these are interesting options too. Wow We have a lot of decisions to make ... But it's bedtime for me.

      Comment


      • #33
        I don't think it can be doubted that, if we wait one turn to launch the assault and take the less risky approach of hiding the SATF in the fungus to the north, we will still have surety of success, and the surety will be much more solid. We can still try the mind control thing on Choke on This next turn, and achieve possibly the most spectacular one-turn conquest in ACDG history (if we hadn't been found out the turn before by the Morganites with our PTS raid, that might have qualified as well).

        Edit: In case it wasn't clear, I guess I'll formally cast my vote for the "Safe" strategy--send the SATF to the northern fungus, wait until next turn, and then launch the assault with the mind control scheme on CoT leading the way.
        Civ IV is digital crack. If you are a college student in the middle of the semester, don't touch it with a 10-foot pole. I'm serious.

        Comment


        • #34
          I think the question for me is: Can we safely MC Choke On This this turn? If we agree that we can, then I think we should do it. It is such a devastating blow to Morgan that it compensates for any loss of the ol' element of surprise. We will make steady progress with our totally superior forces, even if we give them a turn to prepare. I will go on record as saying that if we succeed in MC:ing CoT this turn, we will win the war.

          Comment


          • #35
            Originally posted by Zeiter
            I don't think it can be doubted that, if we wait one turn to launch the assault and take the less risky approach of hiding the SATF in the fungus to the north, we will still have surety of success, and the surety will be much more solid.
            I agree. Assume the Morgans don't spot us, or switch out of knowledge.

            Comment


            • #36
              And I'll cast my vote for the "wait one turn" option. That'll give a simultaneous attack on Choke (mind control) with subsequent forays into Micha and Red Fungus, bombing and dropping into ZZT and Mussels, amphi atatck and capture of Hindenburg, and landing and siezing vander, Vulcanology, Polymers and perhaps Scorpi and Robotics as well

              Comment


              • #37
                So we should sell some stuff this turn (the energy bank, for example) and also maximize our energy credits this turn via the sliders. Plus change to Power?

                Hmm - I see that our 2 resident probes in Zak bases can commence probe actions and relieve Zak of almost 100 energy credits - and he still stays submissive!!

                Comment


                • #38
                  Originally posted by Googlie
                  that way we can get our LATF nearer to Vander, so that it can dock and unload there after the base is taken. (maybe head for 40:24, turning into that tile from the north to maintain the deception that we're heading towards the Hive)

                  The only remaining question, then, is "Where to park the invasion fleet?" And if we do mind-control Choke, then we don't need the fleet to be within range of that base - yet we need it to be capable in case the mind-control is foiled (thru being too expensive, or else by their probe defences)

                  Edit: I see from the 2197 turn that they only had one probe defender at Choke - I wonder if they moved a second there to prep for the inevitable Hive drop-troop visits? (or maybe spotted the Disco Volante on a flyby?)
                  I still don't understand why (40,24) would be superior to the fungus far away from Morgania near our coast. (40,24) is too close for my comfort, we wouldn't be able to provide air cover, and it wouldn't matter if it looked like our cruiser was pointing towards Yangland because if the Morganites see that fully-loaded cruisers are within striking distance of their continent, they will not hesitate to knock them out, both for security reasons, and because the targets would simply be too juicy.

                  I'm thinking we disembark the units of the SATF into City of ZZT and Hindenburg Habitat during MY 2199. Sure, it won't be a spectacular entrance, but the manpower will ensure our victory in several turns.

                  Interesting...I bet the Morganites DID see Disco Volante and decided to beef up their probe defenses at CoT just in case...which would mean that if we had gone with the original plan (sending the SATF close to Morgania in preparation for attack on CoT) that the Morganites would have spotted the SATF and our plan would have gone down in flames.

                  If the Morganites have spotted the Disco Volante already and haven't already taken more vigorous precautions, then I don't think they will next turn either.

                  I suppose we should leave our IoD where it is right now, then? No reason to move it any closer to Morgania if it can already reach its objective.
                  Civ IV is digital crack. If you are a college student in the middle of the semester, don't touch it with a 10-foot pole. I'm serious.

                  Comment


                  • #39
                    Originally posted by Googlie
                    So we should sell some stuff this turn (the energy bank, for example) and also maximize our energy credits this turn via the sliders. Plus change to Power?

                    Hmm - I see that our 2 resident probes in Zak bases can commence probe actions and relieve Zak of almost 100 energy credits - and he still stays submissive!!
                    Yes, yes, yes, and YES! Great observations, Googlie. The energy bank is quite useless there, and we'll be getting the PEG soon anyways. What kind of energy can we pump out? And yes, we will want to change to power.

                    Wow, Zak is just the little AI submissive that keeps on giving. Usually whenever I have an AI submissive, if I do one mischievious thing, the AI cancels the pact, or at least changes from submissive to magnaminous.
                    Civ IV is digital crack. If you are a college student in the middle of the semester, don't touch it with a 10-foot pole. I'm serious.

                    Comment


                    • #40
                      Ah - but it is sunspot time, so he can't do anything (and prolly neither could Morgan either, btw)

                      Comment


                      • #41
                        48:20 is a better tile, I admit. Still lets us dock at Vander after emptying the base and rolling in an amphirover. A couple of strategically placed F-8's can block the path to the tile from their Tactical (one of ours in the vicinity still has 1 mp left)

                        Comment


                        • #42
                          Don't we still have an F-8 in Fort Buster that still has all of its moves? Can't we use that for air cover over the LTF?

                          Edit: Oh wait, you're saying we could even block the Morganite F-8 from even being able to reach the square of our LTF? But wouldn't that large number of aircraft blatantly displayed on the Morgan front still tip them off that something's going on? Besides, I doubt they'll fly that F-8 ALL the way out with all of its movement points to scout. They'll probably just move it four squares out, look around, and move four squares back into the base.
                          Last edited by Zeiter; December 1, 2005, 19:38.
                          Civ IV is digital crack. If you are a college student in the middle of the semester, don't touch it with a 10-foot pole. I'm serious.

                          Comment


                          • #43
                            Consensus seems to be to wait until next turn to MC the base, which is ok I hope we can still do it, or we'll be forced to fight those noodles and choppers the proper way

                            I don't think the LTF is under any real danger of being detected at 48,20, I'm with Zeiter here. But we can still position air units on top of it just in case, and to get them in position to fly into Vander.

                            Comment


                            • #44
                              Okay, someone else needs to play the rest of the turn. I've got to head off to school now. Besides, I'd have no idea what to do with the formers and such. The turn is due today, so we better hop on it.
                              Civ IV is digital crack. If you are a college student in the middle of the semester, don't touch it with a 10-foot pole. I'm serious.

                              Comment


                              • #45
                                Brilliant thought occurred to me while slowly waking up this morning - upgrade the Disco and the 2 longstriders to fusion this turn.

                                Odds increase from 6:5 to 12:5, guaranteeing success!!

                                (I can finish the turn this morning - I'll just send my houseguest downtown to buy a newspaper & have a coffee - that'll clear him out for an hour!!)

                                Comment

                                Working...