I had a look at the endturn and made some notes for next year:
- As we get Fusion Power next turn, we can change all our thinkers to engineers. Except perhaps Arcadia University
- ARC will waste four minerals if we don't act. To put this situation to good use, how about the following crawler moves:
Crawler (86.54) moves three tiles south to N of HW and harvests some nutrients. The turns after the crawler can rehome to Hero's Waypoint and harvest nuts on that bonus tile south of ARC. That way the base can popboom longer.
Then some further shuffling to fill up the emptied mines:
(85.51) to (86.54)
(79.51) to (85.51)
(75.53) to (79.51) - 75.53 can be used to popboom B112 further. - The same problem with Fort Buster btw. Its mineral output will have to be reduced to 17 to prevent waste
- It wasn't necessary to move FS off working the borehole. Remember there is ten minerals carryover
- Gythium Harbour will riot next turn. I had changed a doctor to a thinker to prevent this, but it has been changed back to a thinker. While riots prevent mineral production, energy production continues, so I suggest we change three forest workers and two condenser farmers to engineers. That'll reduce the mineral output to zero.
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