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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Originally posted by Snoddasmannen
Good idea We have all kinds of ways to stall, and this economic discussion is a start. Point out the terrible economic terms of this investment, and if they try to defend their position they will only look like fools
I posted an edited version of the message posted previously. As you said there's no need to reply to every single point, so I kept it short and to the point.
I'm also for attack and infiltrate, so that makes a clear majority I think.
Another question: should the purpose of the attack stay very limited, ie only do the necessary to infiltrate, or attack with all we have available? I guess the answer would depend of course on the available Angel air defenses.
Originally posted by Maniac
How about posting something like this in the conference thread in the meanwhile:
"We have no interest in your delaying tactics. You shall pay the University back their credits RIGHT NOW!"
Well, maybe we shouldn't give them any hints. It is probably easy for them to make this a lot more difficult for us than it has to be. Maybe we can just be content to do a surprise attack.
As for goals, I say we should use all the noodles we have and throw them at them until they sue for peace, unless they have a terrific air force which would cause us large losses.
I think we should be liberal with peace talks though, they are fun, and we are in a period of building up our infrastructure after all, not building a second wave of planes.
Edit: Btw Vishniac, it would be interesting to hear your position on the matter, perhaps you can win over a few votes (it isn't too late to change the decision). Unless you have some political reason to keep it to yourself of course
Originally posted by Snoddasmannen
Edit: Btw Vishniac, it would be interesting to hear your position on the matter, perhaps you can win over a few votes (it isn't too late to change the decision). Unless you have some political reason to keep it to yourself of course
Indeed I have.
As implied in my signature, it's already a full time job at reception of the turn to plan how to provide you with the best techs and the most powerful industrial capacity.
I don't see any big pro or con, so I let the matter be decided by the Ministry of Defense.
Pro: Will be great to have the Angels infiltrated.
Con: One start a war but doesn't know who'll finish it.
That said, I'm reasonably confident.
From hell's heart I stab at thee; for hate's sake I spit my last breath at thee. Ye damned whale!
I just thought up something, although its a crazy idea you guys might wana mull over it.
With the war currently going our way (in just 1 turn lol) lets just say the Angles offer truce/peace terms within the next few turns as we capture Enigma Machine and obliterate much of their cities. We could demand a total demilitarization of their faction and a forced pacthood whereby we would provide the military defence for their remaining cities and in turn they give all cred/research to us. This is similar to what the US did with Japan and it would help us move faster towards "recovery" (turning our attention to jucier targets)with less worries about an angle counterattack down the road.
Of course I'm not even sure if this is allowed in the ACDG game rules so feel free to critique or comment.
P.S. I've never been around for the end of ACDG games and I was wondering when do people declare them "complete"? Like when the game victory conditions are met or do the mods say someone's clearly won. Cause this can help keep the Angles "in the game"/"active" (well as active as a submissive AI is, but still).
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