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  • #31
    first off thanks for the pic...good plan...

    secondly over the SP is there a chance that any other faction will build it before the PK? and if yes how big of a chance...because if someone else i going to build it before the PK there is no reason to stall the assault..even if the AA are in transtit to a other base we can still try to take it
    Bunnies!
    Welcome to the DBTSverse!
    God, Allah, boedha, siva, the stars, tealeaves and the palm of you hand. If you are so desperately looking for something to believe in GO FIND A MIRROR
    'Space05us is just a stupid nice guy' - Space05us

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    • #32
      No-one else has started it, although the Gaians and Angels both have the technology.

      The Angels have started the Cyborg Factory, (they have MMI) but we know that they want the Ascetic Virtues - but don't have the technology. My guess is that they'll switch to the AV as soon as they get Planetary Economics)

      So the NA might be available to us as soon as we get NG - if we want it (it will use up our 1/2 SP ginfreighter, though)

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      • #33
        (We also have a little bit of back-up just passed thru the Styx channel - a slower trannie (3 mp's plus the 2 MCC bonus mps) - they'll be at the captured PK base in 4 turns, and the trannie has an impact infantryman and a Longstrider probe team on board)

        We can probably accelerate their arrival if we send the Heimdall back towards it after it has unloaded, the trannie can then transfer its 2 units to the faster Heimdall - might get there a turn quicker

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        • #34
          how many moves does the transport (the cruiser) have...if it faster if the cruiser has to move les then half of its MPs back....(i used this a lot in second front scenario for civII)
          Bunnies!
          Welcome to the DBTSverse!
          God, Allah, boedha, siva, the stars, tealeaves and the palm of you hand. If you are so desperately looking for something to believe in GO FIND A MIRROR
          'Space05us is just a stupid nice guy' - Space05us

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          • #35
            The cruiser transport has 7 mp's, the regular trannie has 5

            But the crusier will be staged 2 tiles outside the base, and will enter it (albeit thru fungus) after it's been taken by the Pathfinder group. I'm thinking it can then exit that same turn (maybe just into the fungus tile), and next turn prolly be able to rendezvous with the trannie when it's exhausted its mp's and bring the boys in

            I'll see if I can do a screenie of how it might look.

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            • #36
              Originally posted by Googlie
              I'll see if I can do a screenie of how it might look.
              Little bit fussy, but here it is.

              trannie in white, cruiser transport in yellow

              2176 turn: trannie, starting on position white 1, moves 5 tiles to position 2. Cruiser likewise, starting on position yellow 1 moves to join the pathfinder group at staging point (yellow 2))

              2177 turn: trannie moves 5 more east to white 3, and after airforce has denuded base, and pathfinder group landed and secured base, cruiser docks, unloads, then exits to wait at position 3 (might actually have 1 more mp left - not sure of the fungus effect)

              2178: trannie moves 5 tiles to position white 4 for handoff. Cruiser moves 2 (maybe just 1, see above) and takes transfer, then heads back to base and docks the infantryman and the longstrider (its own yellow 4)
              Attached Files

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              • #37
                this only works if the cruiser can get on white 4 ofcourse...then the ground groups can only move into the base from the cruiser losing 1 mp...but still better then waiting one turn...
                Bunnies!
                Welcome to the DBTSverse!
                God, Allah, boedha, siva, the stars, tealeaves and the palm of you hand. If you are so desperately looking for something to believe in GO FIND A MIRROR
                'Space05us is just a stupid nice guy' - Space05us

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                • #38
                  Well, by my reckoning the cruiser will be able to enter the base (we'll have captured it) so the 2 units might still have mp's left. But they are intended to be the garrison troops anyway.

                  It means that we essentially can empty the captured base of those advance units, secure in the knowledge that a Covert ops defender and a Missile infantryman are going to be arriving to garrison it

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                  • #39
                    Originally posted by Googlie
                    Ooh - we can mind control that blocking rover with untracreable capture (75% effective" - that doesn't trigger vendetta either!! - so maybe we want the100% odds of revealed mind control - that prolly would trigger vendetta)
                    What happens in 25% of the cases the untraceable capture is ineffective?
                    Contraria sunt Complementa. -- Niels Bohr
                    Mods: SMAniaC (SMAC) & Planetfall (Civ4)

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                    • #40
                      the probe is destroyed before the action and they find out from who it is or they dont (thus declaring vendetta or not)

                      the probe is destroyed after the action and they find out from who it is or they dont (thus declaring vendetta or not but we have the unit)

                      i think that are the options
                      Bunnies!
                      Welcome to the DBTSverse!
                      God, Allah, boedha, siva, the stars, tealeaves and the palm of you hand. If you are so desperately looking for something to believe in GO FIND A MIRROR
                      'Space05us is just a stupid nice guy' - Space05us

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                      • #41
                        So we run the risk of ending up in Vendetta a year before we're ready?
                        Contraria sunt Complementa. -- Niels Bohr
                        Mods: SMAniaC (SMAC) & Planetfall (Civ4)

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                        • #42
                          In all the sims I ran, an elite probe succeeds in controlling 2 units, a veteran fails at the first attempt

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                          • #43
                            I just tried it myself once and ended up in Vendetta.

                            For what it's worth, I'd vote against mind controlling a PK unit this turn.
                            Contraria sunt Complementa. -- Niels Bohr
                            Mods: SMAniaC (SMAC) & Planetfall (Civ4)

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                            • #44
                              We'll need four B-6s ready in MY 2177 for a succesful attack: three to attack the UN Planning Authority plasma sentinels and one to attack the UNHQ plasma sentinels. Unfortunately only three B-6s will make it to Iaci Base this year. So how about upgrading the undamaged disciplined B-4 in Iaci Base to a B-6?

                              I noticed the PK missile needlejet is in Temple of Sol. Assuming it stays there, it could counterattack UNHQ after we captured it. To prevent that, how about flying out our F-6 this year already, so it's in range of UNHQ and can land there next turn?

                              Question: Will the Tiger's Claw (?) transport land its unit at UN Planning Authority after its capture, or invade UN Great Refuge?

                              Another question: will the two rovers in UN Planning Authority be attacked by B-4s or land troops?
                              Contraria sunt Complementa. -- Niels Bohr
                              Mods: SMAniaC (SMAC) & Planetfall (Civ4)

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                              • #45
                                Update at end of 2176 turn - where the boys are .......

                                (The Steppenwolf and the R-112 are amphi-units)
                                Attached Files

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