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  • #16
    Ahh, I see, somehow I thought it'd be Green since environmentalism seems to be their bogeyman. I guess the Gaians and Morgans can work together after all
    Cake and grief counseling will be available at the conclusion of the test. Thank you for helping us help you help us all!

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    • #17
      Originally posted by Googlie
      But I think it's worth the gamble. if it succeeds, then we've scored a huge diplomatic coup (and Yang has troops right beside the new Morgan base - he might strike before they can be mind controlled.)
      I agree as well. If we had fifty percent chance of provoking a vengeful eternal Vendetta (in the true meaning of the word) with Yang, I might have second doubts. Since this doesn't seem to be the case, let's risk it.

      Oh yeah, some questions arose while testplaying a 2166 turn:
      • What to do with the SNC Aarvak?
      • What to do with Ymir ogre in MT?
      • What to do with the B-4 in MT if the truce with Yang holds?
      • If the truce with Yang holds, should we move the new MT missile artillery to the Olympian monolith for a morale boost?
      • What to do with Tomcats RG and FB, OA2 & SC1?
      • What will the Gaian taskforce do after whacking that remaining Gaian sea former and healing R-112? That is: SNC Pegasus, SNC Heimdall, R-112, the Jaded Jaguars, SCC Iaci, SCC Invincible?
      • How about stealing some energy credits instead of inciting a drone while trying to frame the Corporation? Though it won't be much, I assume we have more use of say 10 credits than an extra drone in some faraway Hive base.
      Contraria sunt Complementa. -- Niels Bohr
      Mods: SMAniaC (SMAC) & Planetfall (Civ4)

      Comment


      • #18
        Originally posted by Maniac [*]What to do with Ymir ogre in MT?
        Sit tight or prepare to go for Morgania, depending on the Yang gamble.

        Originally posted by Maniac [*]What to do with the B-4 in MT if the truce with Yang holds?
        Same as the Ogre.

        Originally posted by Maniac [*]If the truce with Yang holds, should we move the new MT missile artillery to the Olympian monolith for a morale boost?
        Yes.

        Originally posted by Maniac [*]What to do with Tomcats RG and FB, OA2 & SC1?
        Can they make useful Roads? Can they make useful Forests? Can they make useful Farms? Can they make useful Boreholes? In that order, please.

        Originally posted by Maniac [*]What will the Gaian taskforce do after whacking that remaining Gaian sea former and healing R-112? That is: SNC Pegasus, SNC Heimdall, R-112, the Jaded Jaguars, SCC Iaci, SCC Invincible?
        Depending on the Yang gamble, it can either threaten a Gaian base or a Hivean base. And capture it, if the (diplomatic) possibility happens.

        Originally posted by Maniac [*]How about stealing some energy credits instead of inciting a drone while trying to frame the Corporation? Though it won't be much, I assume we have more use of say 10 credits than an extra drone in some faraway Hive base.[/list]
        Good idea.
        Seriously. Kung freaking fu.

        Comment


        • #19
          Originally posted by Maniac
          I agree as well. If we had fifty percent chance of provoking a vengeful eternal Vendetta (in the true meaning of the word) with Yang, I might have second doubts. Since this doesn't seem to be the case, let's risk it.


          What to do with the SNC Aarvak?
          I saw it's role as being just a ferry between Homeland and Arcadia - do we need any formers in the latter? - we could do with clearing some fungus around Fort Soup to free up those crawlers currently crawling nuts - they'd be useful rehomed to other bases for mineral crawling

          What to do with Ymir ogre in MT?
          I'd march it over to Cratersouth, where we had started a Rec commons (no minerals, though) to anticipate fending off incipient drone riots when the pop grows - the Ogre would help immensely there and would free up a Commando Hoplite

          What to do with the B-4 in MT if the truce with Yang holds?
          How about ferrying it in stages down to Great Refuge or Temple of Sol - it can do some ocean patrolling and perhaps pick off a gaian probefoil or Iod with a probe aboard as they try to get techs from lal

          If the truce with Yang holds, should we move the new MT missile artillery to the Olympian monolith for a morale boost?
          yes

          ]What to do with Tomcats RG and FB, OA2 & SC1?
          How about they comgregate on 65:19 and buyild a borehole for Sparta Command

          What will the Gaian taskforce do after whacking that remaining Gaian sea former and healing R-112? That is: SNC Pegasus, SNC Heimdall, R-112, the Jaded Jaguars, SCC Iaci, SCC Invincible?
          See pic below - we could empty a gaoan base then infiltrate with the Disco volante (or capture the base if we anted and cede it to Yang!!

          How about stealing some energy credits instead of inciting a drone while trying to frame the Corporation? Though it won't be much, I assume we have more use of say 10 credits than an extra drone in some faraway Hive base
          I agree - the oddds are the same too, so any little helps
          Attached Files
          Last edited by Googlie; April 8, 2005, 16:54.

          Comment


          • #20
            Googlie, you must be one scary opponent in PBEMs. Good for us.

            Great idea about that infiltration. If the peace talks fail (if they even start...), we should do that.
            Seriously. Kung freaking fu.

            Comment


            • #21
              Originally posted by Modo44
              Googlie, you must be one scary opponent in PBEMs.
              Actually, I'm pretty average. My CMN background keeps coming out and I want to make sure everyone has a good time, so I end up giving away lopsided tech trades.

              Plus, I usually like the challemge of trying to play the Believers and the Cult as builder factions, etc.

              My win/lose record is prolly around 10 wins and 75 losses - something like that

              Comment


              • #22
                Originally posted by Googlie
                How about ferrying it [the B-4 in MT] in stages down to Great Refuge or Temple of Sol - it can do some ocean patrolling and perhaps pick off a gaian probefoil or Iod with a probe aboard as they try to get techs from lal
                A patrol sounds good.
                Though IIRC that B-4 is commando, while I assume a hardened would suffice for patrol duty. So may I suggest sending a hardened B-4 to LaLaLand, and keep the commando one home for combat duty?


                For the record, here are the notes I made while testplaying a 2166 turn:

                Test Simulation 2166

                Economy
                • FS: set production to an unprototyped unit design, cash in the adjacent FL crawler, and then set production to a B-6 with the usual method.
                • MT: if the truce survives the framing attempt, set production to a 1-2t-2 so we can resist a Hive sneak attack at a later date.
                • Hurry 2NS production with 25 credits.
                • Hurry IH production with 6 credits.
                • Hurry SC2 production with 11 credits.

                Army
                • Iacite hoplite moves a tile north. Forests are disappearing there, so the spore launcher should be there somewhere.
                • Hoplite in FB moves to RG to counter drone riots.
                • Hoplite in SC4 moves to FB to replace the hoplite that left for RG.

                Navy
                • SNC Hermes continues its journey to the Laconian Gulf.
                • SNC Heimdall pops the pod. 2NS is closest.
                • SCC GeneralTacticus and Vladimorei: move to Gagarin Memorial for repairs.
                • Tiger's Claw and SCC Minas Tirith move to (53.27).

                Air Force
                • What to do with the aircraft at our west coast? Depends on the Morganic situation we see after opening our turn.
                • Repair B-4 in FS. Also rehome it to FS.
                • Land MT B-4 that's in the air after some patrolling.
                • B-6 near Argi Narnia: land at Gagarin Memorial. (Zak sure did place that base well!)

                Crypteia
                • Elite probe team in SC4 moves to GH.
                • GH Crypteia starts moving to MT.
                • Crypteia on Tiger's Claw lands and tries to frame the Corporation.
                • SCV Disco Volante pops the two pods. IB nearest.

                Engineering Corps
                • New FL crawler moves to the spot where the previous one was, adjacent to FS.
                • Move new AU crawler three tiles south to harvest minerals. There it's in range of FS for crawler-hurrying.
                • Move the fungal gin freight to the mine on (64.18).
                • Forest planted on the crater rim.
                • Mine near Minas Tirith constructed. Next build a sensor array on the tile east of MT?
                • Tomcat-SC2 starts building a road.
                • Tomcat-VV and -OA1: build roads on those monoliths.
                • Move Tomcat-SCW2 in SC4 a tile NW to plant a forest there.

                Morale boost program
                • TH CDF visits the Liberty monolith.
                • FS CDF moves back from the Liberty monolith to Fort Soup.
                • FL hoplite in FS rehomes to FS.
                • MSN hoplite moves further to the Langhda monolith on (60.14). To follow up Modo's proposal of a while back to move over fungal tiles if possible to try and stir up worms, how about moving over the tile (59.13) instead of (60.12). If we can flame or capture a worm this way, brilliant! If we don't, this won't cause a delay, as with a positive Planet rating, being able to move on the fungal tile is assured.
                • Move the VV hoplite to the Olympian monolith.
                • Hoplite east of SC2, Steppenwolfs and two infantry units in SC1 visit the Olympian monolith.
                • The commando hoplite in GH moves to SC1 for a morale boost the turn after.
                • The two already elite hoplites on the Olympian monolith: one moves to SC4, the other to GH to counter drone riots.
                • The IH hoplite starts moving to the Liberty monolith.
                • The FL hoplite in FS rehomes to FS. This to bring down FS production to 20 mins so we won't lose mins when building a B-6. After the rehoming it moves to Ironholm to replace the garrison that left for a morale boost.
                • Skanky's Sileni rehome to FL.
                • The other hoplite moves to the tile south of the fungal tower near FL, so that we can (hopefully) flame it next year for some credits.

                Worker relocations
                • FL: move energy forest worker to river forest.
                • FS: move mineral mine worker to energy forest.
                • IH: move 2-1-0 worker to the mineral mine.
                • MT: place the mine worker to the new roaded mine for an extra mineral.
                • SC1: place the SC1 mine worker to a forest. To prevent mineral shortage, rehome the SC1 garrisons in GH and SC2 to their current bases. (Or if the SC1 B-4 flies to SC3 and rehomes, the hoplite in GH doesn't need rehoming)
                Contraria sunt Complementa. -- Niels Bohr
                Mods: SMAniaC (SMAC) & Planetfall (Civ4)

                Comment


                • #23
                  Went through these 1 x 1 and they all look sound to me.

                  Move Tomcat-SCW2 in SC4 a tile NW to plant a forest there
                  that'll transform it from an arid 1/2/0 tile to a productive 1/3/1 tile. At some point, though, we need to remove the fungus northeast (54:18) as that'd be a 2/2/1 tile (and maybe, longer term, think about a condensor in that central crater square, although that'd need a handful of formers to be done efficiently)

                  Tomcat-SC2 starts building a road
                  Preparatory to a mine on that tile. I presume?

                  Orders are also needed for Tomcat-SC-1 (currently finished , northwest of GH) - I suggest moving it 1 tile west, and planting a forest on Cratersouth's southeast crater tile

                  As an aside, I didn't know that aircraft crews also have a police ability (eg, using the simulator - in Craterwest, disband the hoplite there, leaving the Ogre and the 3 noodles.- with 3 pops, there's still no drones. Then one by one disband the aircraft, - so long as 1 is left, no drones, then when the last one goes, the angry red face appears. I didn't know that. I thought that only ground troops can quell drones - I know from playing the Pirates in a current PBEM that naval units certainly don't)

                  Comment


                  • #24
                    2166 is up

                    Looks like the Hive have withdrawn from Minas Tirith (but a recce with that B-4 in base should elicit where they are)
                    Attached Files

                    Comment


                    • #25
                      And let's not be shy in asking a decent price from the Angels for Doc Air (the Hive, btw, gets it next turn)

                      The Angels have over 250 credits in reserve (see below)

                      And re framing Morgan - we know they'll be panting next turn to steal doc air from Yang, so maybe we should hold off framing them as they'll then have carte blanche to steal it - let them incur Yang's wrath themselves by their techsteal
                      Attached Files

                      Comment


                      • #26
                        Having just looked at the turn (who will play it btw?), I'd even suggest to completely call off the framing operation.

                        Why?
                        The Gaians are in a truce with Yang... I guess the Morganites (or Angels??) asked the Hive to call off their vendetta with the Gaian Union. The Hive has received three new techs this year, so it's clear what they got in return.

                        This means the AFAIK two goals of framing Morgan would no longer work:

                        1> Trying to keep DAP out of Weasel hands. Even if we'd manage to frame Morgan, they could still get it from via the Gaians.
                        2> Let Yang do some dirty work for us by harrassing both the Gaians and Morganites.

                        Besides, look at the base build list of the Hive. All hab complexes and other builder stuff, for the first time in a couple decades. Do we really want to risk disturb Yang again and throw him back into war mode, this time with a 50% risk he's solely focused on us??


                        Oh yeah, if the Axis of Weasels does indeed get DAP, I'd return to my previous opinion: an invasion of Terrapeso would be suicide! I'd suggest to call a peace conference with the goal of really trying to sign a peace with the Weasels (or at least the Corporation; it's not like the Gaians can harm us).

                        Who knows we could still succeed in conquering the Corporation, but there would be little left of them after we're finished with them: they've got only seven size 3 three bases. You have to count two pops are lost to capture a base, so that means we'd get seven extra workers out of the whole operation.

                        This might still make sense if we were living in the situation of ten years back: The Corporation and Sparta the only great powers, with the Angels and Gaians only as spectators. Then defeating the Corporation could have meant winning the game.

                        But these last ten years the Angels have been popbooming. They have the same population as the Corporation, and their power bar has grown almost as high as the Morganites as well.

                        If the Corporation and we keep fighting, the Angels might very well run away with the game since they can keep focusing on builder production.

                        Therefore I advocate peace, so we can popboom ourselves.
                        Contraria sunt Complementa. -- Niels Bohr
                        Mods: SMAniaC (SMAC) & Planetfall (Civ4)

                        Comment


                        • #27
                          That Corporate ship sure has a deathwish, sailing straight through our air raid routes. Will sink it. Three other B-4s will destroy that crawler and two formers you see.
                          Contraria sunt Complementa. -- Niels Bohr
                          Mods: SMAniaC (SMAC) & Planetfall (Civ4)

                          Comment


                          • #28
                            Forgot the pic.
                            Attached Files
                            Contraria sunt Complementa. -- Niels Bohr
                            Mods: SMAniaC (SMAC) & Planetfall (Civ4)

                            Comment


                            • #29
                              Originally posted by Maniac
                              ... the turn (who will play it btw?),
                              Why don't you go ahead since it's a weekend - I can take over when the turn falls midweek, as I gather that's not so convenient for you

                              I'd even suggest to completely call off the framing operation.
                              I agree - maybe we send that longstrider down to join the Gaian Expeditionary Force

                              Besides, look at the base build list of the Hive. All hab complexes and other builder stuff, for the first time in a couple decades. Do we really want to risk disturb Yang again and throw him back into war mode, this time with a 50% risk he's solely focused on us??
                              Good point - and with the Angels pop-booming, and the Gaians likely not far behind, we need to focus ourselves on consolidation and pop growth.

                              This game is far from over, Tassadar's opinions notwithstanding

                              Oh yeah, if the Axis of Weasels does indeed get DAP, I'd return to my previous opinion: an invasion of Terrapeso would be suicide! I'd suggest to call a peace conference with the goal of really trying to sign a peace with the Weasels (or at least the Corporation; it's not like the Gaians can harm us).
                              I agree. Let's crank up the diplomacy to full volume

                              If the Corporation and we keep fighting, the Angels might very well run away with the game since they can keep focusing on builder production.

                              Therefore I advocate peace, so we can popboom ourselves.
                              I agree. We did strike a major blow in getting rid of the PTS - that maybe cost Morgan the win.

                              One option left to us is in warring with the PK's, and enslaving them. We need to discuss this. (and as a corollary, do we change to POLICE and try to pact with Yang? - that'd prolly provoke the PK's to declare vendetta on us of their own volition!!)

                              Alternatively - build creches, change to Dem and Planned, then produce colony pods like crazy as we grow (and maybe gift every third one to the Uni to get them growing too - every lab point they generate is like a super labpoint for us)

                              We can win by transcendence, with Zak's help

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                              • #30
                                Also copied above reply to the War Council thread

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