Problem is our hardened B-4s are too weak to handle Morgan's best defences. In Vander Eudaimonics they have a plasma sentinel (3 armour) of veteran morale (+25%) in a base (+25%) covered by a sensor array (+25%), which for the record is just out of range of our aircraft - we can't destroy it. Attacking that unit - or other disclipined plasma units in bases - would most likely be suicide for our hardened B-4s. Even for our hardened B-6 taking on that veteran plasma sentinels would be fifty-fifty. So I'd like to stress it's important to build as many air units as possible in our aerospace bases (instead of normal bases), to get that much needed morale bonus!
If they add +1 then perhaps we can rush build them in AC bases for that elite upgrade.
I'm in Gent now, but I'll prepare to go home hereafter. I could start playing in some three or four hours I think.
Ah well, easy killings next year, if the Hive won't deal with them that is.
R-112 is 40% damaged, still commando.
It could perhaps go hunting after the Morganic ship instead?
) boards the Aarvak at Arcadia University. Question: how about rehoming the Aarvak to AU to give 2NS a much needed extra mineral?
So the question now is: use the last two MPs to land, or to explore that tile anyway, but end the turn in mid-air?
They lose a base and their defensive stack in one turn.
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