Our bases sorted by Mineral production (with builds and pops)
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2152: Pre-planning discussion and build/movement orders
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Originally posted by Googlie
Rio Grande's changed course again.
Anyway, the turn looks great! Also great to see Argos is immediately so productive.
Had to take a worker offline at Sparta Commandm and move the sliders to 20% psych to stop other drone problems, but there may be simpler ways
Btw, I don't understand why you changed some of the former orders. Some days ago you yourself suggested that two formers went to terraform near or a build a road to Messene. However now they're removing some fungus.
Also in the chat for the previous turn you suggested to let the formers then around OA to mine around SC1. Yet now one moved west to build a farm, one stayed put where it was last turn, and one moved south to help out there.
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Originally posted by Maniac
Btw, I don't understand why you changed some of the former orders. Some days ago you yourself suggested that two formers went to terraform near or a build a road to Messene. However now they're removing some fungus.
Also in the chat for the previous turn you suggested to let the formers then around OA to mine around SC1. Yet now one moved west to build a farm, one stayed put where it was last turn, and one moved south to help out there.
Tomcat SC-1 (sw of SC) is intended to link SC and GH to shorten travel time between those bases
FB-2 is continuing the road to MT
SanCit-1 didn't have the mp's to move onto the SC rocky tile so bogged down at the Monolith
And I thought that 59:15 had already been identified (rolling and rainy) as a farm location that could be worked by either SC2 or OALast edited by Googlie; December 17, 2004, 23:28.
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When you activate them next turn again they carry that 1st turn along with them (or any number that they've partially completed).
But storing then moving is illegal per the rules (instacomplete of mines, forests, etc) - however 1 turn isn't storing - it's just not wasting it (versus if a former has completed something this turn - say a farm, then you put it to building, say, a sensor - that's against the rules, 'cos it then hoards that additional turn when you then move it next turn. But following the end of a movement sequence with a terraform command isn't though, 'cos you could legitimately start it doing something that turn. (ie it just carries that first one with it - it doesn't add 1 complete every time it stops - and if you don't put it to terraform something every stop it loses that first one)
(At least that's how I've had that generally accepted PBEM rule explained in games I've CMN'd)
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So I guess it's OK to post the turn with EthCalc and Soc Psych sent to the Angels on a pre-accepted basis?
(see IT Mart's post in the Embassy - they're fairly sure that they'll get Int Int offerred, and if not, will just select something the gaians have and get that something from them.)
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