Announcement

Collapse
No announcement yet.

2148: Pre-planning discussion and build/movement orders

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #31
    Here's the psych screenie for Sparta Command (next pop ion 5 turns)

    For someone who has played this game for so long, I really don't have a good handle on the drone siytuation, but ................. if we take away the rover and the Impact infantryman, leaving just 1 scout, does he handle that 1 red face? (so that modified for Police would still show 2 happy workers?)
    Attached Files

    Comment


    • #32
      Now that we know that Morgan is using landprobes (with trannies) I think it's all the more imperitive that we get Crypteia up and running in all our bases

      This has thrown me, 'cos I was convinced that they would use their superior induxrty and ec generation to build foil probes.

      I'll send the GH one (when commissioned) to Rio Grande but I sugegst that the 3 craterbases make a Crypteia their next build

      EDIT: It's actually more efficient to have Fort Buster build 3 (at 2 turns each) - and send the GH one in production to Vladivostok
      Last edited by Googlie; November 23, 2004, 10:42.

      Comment


      • #33
        Quick comment before going to the lessons:

        14c would indeed do the trick for hurrying, but the already existing hoplite indeed already suffices to quell that one drone.


        Edit: I see the energy allocations are still the same.
        Should we change those to 60% economy and 40% labs now we're running Fundy and our research cost has risen to impossible size?
        Contraria sunt Complementa. -- Niels Bohr
        Mods: SMAniaC (SMAC) & Planetfall (Civ4)

        Comment


        • #34
          Originally posted by Maniac
          14c would indeed do the trick for hurrying, but the already existing hoplite indeed already suffices to quell that one drone.
          OK - Spartan Kel is now in Vlad, with Chiron Knights to follow next year

          Edit: I see the energy allocations are still the same.
          Should we change those to 60% economy and 40% labs now we're running Fundy and our research cost has risen to impossible size?
          Done
          Last edited by Googlie; November 23, 2004, 11:39.

          Comment


          • #35
            Turn finalized and sent to gaians.

            2 or 3 little loose ends taken care of:

            Changed Fort Buster to a Crypteia (2 turns) - I've suggested that we let FB build a few (at 2 turns each) for internal covert ops defense)

            Rushed the Crypteia at GH for 9 energy, and the Hoplite at Minas Tirith for 10 energy (re: the former, it'll take 3 turns for it to reach Vladivostok, and I'd hate to wait another 2 while it builds - that might give a Morgan foil just enough time to come round the top of Uniland. And re: the latter, it's the nearest base to Hunter's pod that we'll pop next turnm so we want a supercrawler in production there in case we get an instabuild goody)

            With Kel now being in Vladivostok, I changed the status of the Hoplite there to "Hold" instead of "On Alert - Board Ship" - we don't want the garrison to inadvertently leave with the invasion force. Will change back after the Mercury has left port
            Attached Files

            Comment


            • #36
              Another great turn finished!

              Btw, there's a little thing I noticed in the previous save: two hoplites in Minas Tirith and Santiago Citadel are set to "On Alert" instead of on "L" = "Sentry - Board Transport". A few years ago we discovered this makes you unable to move the unit at all. May I therefore suggest to cancel the current orders of those units and change them to "L" instead next turn? Otherwise we won't be able to move our units around for rehoming and support purposes etc.
              Contraria sunt Complementa. -- Niels Bohr
              Mods: SMAniaC (SMAC) & Planetfall (Civ4)

              Comment


              • #37
                Originally posted by Googlie
                Here's the psych screenie for Sparta Command (next pop ion 5 turns)

                For someone who has played this game for so long, I really don't have a good handle on the drone siytuation, but ................. if we take away the rover and the Impact infantryman, leaving just 1 scout, does he handle that 1 red face? (so that modified for Police would still show 2 happy workers?)
                This makes me think: Would you or anyone else be interested in a "Treatise on Drone Control" to be added to the Survivalist's Guide? A bit like the Treatise on Morale putting together in one document all the different things that affect population happiness?
                I don't have any time now, but I could do so when I have an empty moment.
                Contraria sunt Complementa. -- Niels Bohr
                Mods: SMAniaC (SMAC) & Planetfall (Civ4)

                Comment


                • #38
                  I think it'd be a great addition to the Spartan Survivalist's Guide

                  Comment

                  Working...
                  X