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2148: Pre-planning discussion and build/movement orders

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  • #16
    Originally posted by Maniac
    Hmm, that gives me an annoying thought. Would it be possible they asked for our SCC Hunter exploration information, so that they could manoeuvre their probe foils towards our bases without us knowing?
    As well, we're opening up the Hive coastline for them to move straight to bases that we identify for them

    When did our five-year treaty (including exploration data) with the Morganites end again? This year?
    It's up for renewal thisa year. I', not sure that the observer status (for 5 ec's a turn) is very beneficial to us. As Maniac - and I - have said, we're just assisting their probe operations. Essentially, if they have a probefoil on both their coasts, they can go blind to the Uni, and with us, we're virtually hanging out signs saying "This Way"

    Anyone else think we should drop him now that we're at a renegotiatiing milestone? We risk losing the Ethical Calculus licensing fee income - but we may lose that next turn anyway if they interpret our killing their probe defender as a hostile act

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    • #17
      Messed up on one of the formers (now sitting idly in FB - it'll head next turn to forest the suggested tile between FB and SC3

      Otherwise, moves pretty much as planned. Rehomed the FB hoplite to RG. Haven't touched the 1-2t-1 crawler yet, as OA couldn't start on an SP until next turn and will be commissioning a cralwer then anyway (do unused mienrals transfer from a unit to an SP - I don't think so. But we can always rehome if a scenario test shows that they do)

      (EDIT: Attachment deleted as superceded by later iteration, a dozen or so posts below
      Last edited by Googlie; November 22, 2004, 23:42.

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      • #18
        Originally posted by Googlie
        Anyone else think we should drop him now that we're at a renegotiatiing milestone? We risk losing the Ethical Calculus licensing fee income
        You think so? We have lived by our treaty arrangements this five year and now they are up for renegotiations. So could we not legitimitally say "we'd no longer prefer an observer" without appearing hostile? Perhaps we could even suggest a compensation in return, namely that from now on energy lost due to inefficiency is deducted before dividing the commerce income in two halves. At the moment I assume this won't be more than 1 credits less for us.

        Haven't touched the 1-2t-1 crawler yet, as OA couldn't start on an SP until next turn and will be commissioning a cralwer then anyway (do unused mienrals transfer from a unit to an SP - I don't think so. But we can always rehome if a scenario test shows that they do)
        The first ten minerals do transfer to whatever project you next select. OA is IIRC 3 minerals away from completing the crawler, and after some worker reallocations, the VV crawler rehoming and the OA crawler cashing-in (for the cruiser transport) the OA mineral production will be 13, just enough to give OA a headstart of ten minerals for building the Command Nexus. I tested it in my series of simulation saves in the MY 2147 turnthread if you're interested.
        This rehoming also won't give a problem to VV, as after cashing in the OA crawler, only 3 more minerals will be required to complete the transport, and that will be the exact VV mineral production after the 0-2t-1 crawler is rehomed.

        Thanks for the midturn save. I'll have a look at it when I get to my room.
        Contraria sunt Complementa. -- Niels Bohr
        Mods: SMAniaC (SMAC) & Planetfall (Civ4)

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        • #19
          Again, I just need to ask. Is it possible to spare the alien artifacts and use them to get techs? We'll be getting a whole country of bases filled with network nodes soon enough.

          Also, the Morgan infiltration seems rather hostile to me, are they generally considered acts of war in PBEMs?

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          • #20
            Originally posted by Googlie
            I wonder if we sold Doc Init to the Uni if Zak would in fact change to the MCC (allowing us to capture it instead of building it when we invade?)

            The downside is, of course, that he may not change to it, and secondly, it'd go tout suite to the PK's and then be ripe for plucking by probe action by all 3 of our competitors
            Alternatively we could perhaps sell him DocLoy for 25c in the hope that he'll switch to the Command Nexus?
            Everyone but the Morganites has DocLoy already anyway, so that tech doesn't have much trading value anyway.
            Contraria sunt Complementa. -- Niels Bohr
            Mods: SMAniaC (SMAC) & Planetfall (Civ4)

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            • #21
              Originally posted by Maniac
              Alternatively we could perhaps sell him DocLoy for 25c in the hope that he'll switch to the Command Nexus?
              Everyone but the Morganites has DocLoy already anyway, so that tech doesn't have much trading value anyway.
              That sounds like a great idea. Do the PK's have DocLoy? If not we should sell it to them too.

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              • #22
                Do we want ec's - or do we want Prog Psych?
                Attached Files

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                • #23
                  I figured that techs are much more valuable than measly 25 ec's (heck, we popped 3 techs - equivalent - with our 75 ec podpop)

                  Now he's asking if we want his maps for Doc Init.

                  Is it worth it? - will he then build the MCC for us? My gut says don't do it, else we might see doc init stolen by the A's, G's or Morgan, and the MCC built out from under our noses

                  (After all, if we went right now for a techsteal we'd get his map, as we have every tech that he now has)
                  Attached Files

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                  • #24
                    Turned him down.

                    Here's a thought.

                    Why don't we build the Merchant Exchange at Sparrta Command, and then he'll be forced to switch to the Command Nexus, thus we'll get that when we take University Base?

                    Naw - that's stupid. UB is going to be our research engine (especially if gifted back to him after he becomes submissive)
                    Last edited by Googlie; November 22, 2004, 22:26.

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                    • #25
                      Originally posted by Snoddasmannen
                      That sounds like a great idea. Do the PK's have DocLoy? If not we should sell it to them too.
                      Lal still isn't talking to us

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                      • #26
                        Looking Good
                        Attached Files

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                        • #27
                          Some more mini-moves:

                          Crawler on 7-min mine sent to Vlad - and SNC Mercury completes next turn (given that it has 5 mp's, why don't we use it to pop that pod in Vlad's base radius - with a trance syntharmor rover supply in the build, just in case?)

                          Supercrawler homed to OA and repositioned on the 7-mineral mine

                          GH's Hoplite moved to SC2, and SC2's scout to GH and rehomwed there. Next turn SC2's hoplite (homed to GH) will swap with OA's

                          Colony pod hurried at SC4 for 18 credits (rats - we lost the Wealth lead!!)

                          We need to rush the Hoplite at Sparta Command, as nect turn Spartan Kel will leave to join the invasion force. Maniac - can you tell me how much it will cost? (I'm coming up with 14 - is that correct?)
                          Last edited by Googlie; November 22, 2004, 22:12.

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                          • #28
                            Originally posted by Snoddasmannen
                            Again, I just need to ask. Is it possible to spare the alien artifacts and use them to get techs? We'll be getting a whole country of bases filled with network nodes soon enough.
                            I hear you, but how else are we going to get 3 SP's built in the next ten years or so

                            Also, the Morgan infiltration seems rather hostile to me, are they generally considered acts of war in PBEMs?
                            No - unless Morgan wants to make a big deal out of it. Generally speaking, pure infiltration isn't a Vendetta-triggering event, even if a probe team or 2 is killed in the process.

                            Tech steal, on the other hand, requires the stealing faction to select the "Declare Vendetta" option offered (it's a bug that causes the choice to given to the prober rather than the probee)

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                            • #29
                              2148 almost completed

                              Here's the turn with all unit moves executed, relocations, rush builds (except for Sparta Command's - still waiting for Maniac's confirmation of the costs) and the Angels' Doc Flex in the diplo box
                              Attached Files

                              Comment


                              • #30
                                Originally posted by Googlie
                                We need to rush the Hoplite at Sparta Command, as nect turn Spartan Kel will leave to join the invasion force. Maniac - can you tell me how much it will cost? (I'm coming up with 14 - is that correct?)
                                I could quickly go and check on my laptop and then report back. (I only live 2-300 metres away from my faculty. ) However are you sure we already need another hoplite there? IIRC Sparta Command has no b-drones yet, and thus only one drone for the moment. So until the base grows to size 3, SC1 doesn't need another hoplite. IIRC the current hoplite production can be completed before the base grows without hurrying.
                                Contraria sunt Complementa. -- Niels Bohr
                                Mods: SMAniaC (SMAC) & Planetfall (Civ4)

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