Announcement

Collapse
No announcement yet.

No Spoils of War in this game

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • No Spoils of War in this game

    If you look at the custom set-up here you'll see that Spoils of War is disabled.

    That means that we don't get a tech every time we capture a base (or even the maps if no tech available)

    It wasn't in the last game 'cos the CyBorgs were in it, and that's their faction advantage.

    I don't recall any discussion this time round (but then I was anticipating being a Morganite, so didn't care less)

    Do we care? Is it an issue? (Prolly too late now)

    G.

  • #2
    Oh well, we'll probe the tech if we need it bad. Besides, in order to have a bleeding edge offensive force, we need to have the good techs before we go on a rampage to take bases. Certainly it's a disadvantage to us, but I don't think it'll cripple us too much - it mustn't, since it's really too late to change now. We'll just have to manage.
    Cake and grief counseling will be available at the conclusion of the test. Thank you for helping us help you help us all!

    Comment


    • #3
      Nothing we can really do now.
      Still, probing can work.
      I'm building a wagon! On some other part of the internets, obviously (but not that other site).

      Comment


      • #4
        It's off by default IIRC. Since there was no call for it to be switched on, it was left off. On a side point, it, IMHO, gives an out of proportion advantage to momentum playing factions. It would especially harm the angels, as it reduces the value of their special abilities.
        Smile
        For though he was master of the world, he was not quite sure what to do next
        But he would think of something

        "Hm. I suppose I should get my waffle a santa hat." - Kuciwalker

        Comment


        • #5
          Well, it could be counter-argued that not having it harms us, as relatively easy military conquest is one of our faction's abilities that others lack

          But it's too late now anyway.

          Sparta as a Hybrid anyone??

          Comment


          • #6
            Originally posted by Drogue
            It's off by default IIRC. Since there was no call for it to be switched on, it was left off.
            It was discussed shortly from this post to this post. A majority seemed in favour of allowing spoils of war, so I included it in the summary of rules in the "State of the Next Game" thread, which I assumed buster based himself on to make this game. So how did not getting spoils of war happen? I'm kinda surprised to see the rule is not on.

            On a side point, it, IMHO, gives an out of proportion advantage to momentum playing factions.
            Have you already played with many momentum factions in PBEMs?

            (I haven't, so my opinion doesn't count for much, but I've heard many SMAC veterans say an early rover rush doesn't pay off on the longterm if you have multiple opponents and can only take out one with a rush, so I don't immediately see why it would be overpowering. )

            It would especially harm the angels, as it reduces the value of their special abilities.
            And as Googlie says now it reduces our special ability: conquest.

            Originally posted by Kassiopeia
            since it's really too late to change now
            Originally posted by Skanky Burns
            Nothing we can really do now.
            Originally posted by Googlie
            But it's too late now anyway.
            Apparently there is still a problem with the Morganites not getting their 100 initial credits or so. So while that needs to be fixed anyway, why couldn't spoils of war be activated as well? AFAIK and IIRC it's simply opening the scenario the game is based on, go into the 'scenario' menu and change the game rules there somewhere. So if we wanted to press this issue of fixing a rule that seemed to be accepted by most who cared to comment, we could without causing too much troubles or delay IMHO. But of course, if I'm wrong and it does require lots of work, it's not that important IMHO.
            Last edited by Maniac; July 1, 2004, 15:43.
            Contraria sunt Complementa. -- Niels Bohr
            Mods: SMAniaC (SMAC) & Planetfall (Civ4)

            Comment


            • #7
              Point taken, perhaps it's not too late yet. You have dealt with the probe rover retroengineering mishap too, could you bring this up as well?
              Cake and grief counseling will be available at the conclusion of the test. Thank you for helping us help you help us all!

              Comment


              • #8
                It wouldn't require much work at all - in fact, Kody could do it single handedly between turns, or if we are indeed restarting, then it's ten minutes work for Buster (or an equally competent assistant CMN)

                G.

                Comment


                • #9
                  It wouldn't require much work at all - in fact, Kody could do it single handedly between turns
                  Umm do what? I can change passwords and trade bases etc. If you're talking game settings I can't do that yet, although if you guys really want it I could give it try.

                  Method or Drogue is handling the restart. If you hurry maybe you could get changes made, although I don't think people want another poll to lag the restart of the game.

                  Comment


                  • #10
                    I meant it was too late from a "we didn't bring the issue up until the game had actually started" point of view. However Maniac has pointed out that was not correct, so I say if we can get the rule changed then that would be good.
                    I'm building a wagon! On some other part of the internets, obviously (but not that other site).

                    Comment


                    • #11
                      Not in my hands, as it isn't a clear cut issue. I'm narrator remember.

                      Also I'm inclined to side with Drogue that you're asking for too much of an advantage. Although if you convince Drogue, then it's all good.
                      Last edited by Kody; July 1, 2004, 22:13.

                      Comment


                      • #12
                        Originally posted by Maniac
                        It was discussed shortly from this post to this post. A majority seemed in favour of allowing spoils of war, so I included it in the summary of rules in the "State of the Next Game" thread, which I assumed buster based himself on to make this game. So how did not getting spoils of war happen? I'm kinda surprised to see the rule is not on.
                        A couple of posts, not really a full blown consensus, IMHO, and buster did the map using default, normal rules, with the exception of ones he knew to look for.

                        Originally posted by Maniac
                        Have you already played with many momentum factions in PBEMs?
                        No, but I haven't played many PBEMs.


                        Originally posted by Maniac
                        And as Googlie says now it reduces our special ability: conquest.
                        No. Your special ability is conquest. The game is playtested for default rules, and the no-techsteal seems fairest, IMHO. It could be said to harm one team with it on, and one with it off, therefore we go to the default settings. Even when I was a Spartan I was against allowing it, because it is a huge bonus, unbalancing IMHO. During times of war (which, lets face it, will likely be often playing momentum Spartans), it means you don't need research, because you steal everything. It helping you that much is a reason not to have it. It takles away from Angels ability, and adds to yours, away from the default rulings, which, IMHO, are quite fair.

                        Moreover, the game has been started, and I am only willing to change the settings if all factions agree. If a faction objects, we stick with what buster deemed was fair and usual, as well as what we voted for. I don't consider techsteal on to be a normal rule, unless specifically asked for (I've never played with it on).
                        Smile
                        For though he was master of the world, he was not quite sure what to do next
                        But he would think of something

                        "Hm. I suppose I should get my waffle a santa hat." - Kuciwalker

                        Comment


                        • #13
                          So be it then - it'll make our victory that much sweeter

                          GGLIE

                          Comment


                          • #14
                            (Course it also means that we won't lose a tech if we happen to lose a base, so there's a flipside too)
                            Last edited by Googlie; July 2, 2004, 09:40.

                            Comment


                            • #15
                              You're assuming the turn will get around to you googlie.

                              Poly lag again...

                              Comment

                              Working...
                              X