- Rolling Thunder moves as ordered by Captain Googlie: following the coastline.
- R-112 CRV moves as suggested by a majority: popping the pod. We got another monolith.

- Chiron Knights move further south. A unity pod was detected, but I have the habit to pop no pods on the last move of rovers, to prevent they can't attack or run away from mind worms. Tell me if I should change that habit.
Instead I tried to move the rover on a fungus river tile, but got bounced back. That move did reveal some extra tiles though. 
- I changed energy allocations to 50-0-50 for this turn, to prevent we would lose 1 labs when we research DocFlex next year. (The tech cost is 35, while we already had 33 labs accumulated.)
Sparta MY 2109
When I tried to move south in an effort to get on the river and get out of this mess, a spore launcher was detected. Needless to say, it was swiftly eradicated.
We got 10 credits worth of planetpearls. Those should be able to help us hurry the Colony Pod in Sparta Command.
Sorry for the mistake. 
Btw, don't worry about that drone in SC1. The production phase is dealt with before the drone riot check. As we'll get a CP next year, reducing the base size back to one, we don't have to worry anymore about Domai's Drones.
And it also failed to use its second MP to move out of the fungus.
) base founded.
(production in Placeholder then changed from speeder former to normal former)
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