Originally posted by Googlie
trouble is, if we move a CP north and do pop a monolith, then we have to wait another turn before founding a base.
Maybe delay popping the pod (lest we get a rogue fungus bloom or summat)
trouble is, if we move a CP north and do pop a monolith, then we have to wait another turn before founding a base.
Maybe delay popping the pod (lest we get a rogue fungus bloom or summat)

and just move the CP's respectively north-east and south-west this turn, into the small valleys, and next turn found both bases - then pop the pod?
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