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  • Elite Units

    Originally posted by Zeiter
    I've messed around in the unit workshop, done the math, and come to the conclusion that Spartan units are the shiznit.

    Let's say we're running demo/planned/knowledge:

    At this setting, our industry is normal, and our research is likely quite good. But behold! Even at this SE setting, we can get elite troops! A trained unit built in a command center, and then moved over to a monolith gets you an elite unit. (trained gets it up to disciplined, inherent spartan morale gets it to hardened, command center gets it to commando, monolith gets it to elite.)

    That means that at this SE setting, we can get

    an elite 4-1-1 for 30 min (increased slightly because of the necessary trained ability.)

    an elite 4-1-2 for 40 min

    an elite 6-1-1 for 30 min

    an elite 6-1-2 for 60 min

    Let's say we go fundy/planned/knowledge

    At this setting, our ind is normal, our research is still decent, and our probe rating is normal. Plus, getting elites now are even easier. No trained ability necessary (assuming a monolith is nearby). Thus:

    an elite 4-1-1 is 20 min

    an elite 4-1-2 is 30 min

    an elite 6-1-1 is 20 min

    an elite 6-1-2 is 50 min

    If no monolith is nearby, then the first set of prices apply instead.

    Okay, let's say we want to go all-out war with PS/planned/power

    Production is -20%. This may seem bad, but it is balanced out by other factors:

    Support is a whopping +4! That's 4 units OR up to base size for free! Not only can we pump out those 6-1-1's until the cows come home, but we pump them out more quickly because we are hardly paying any support costs on other units (like formers and such).

    Police is a whopping +3! That means we get to use 3 units as police, with police effect doubled. This not only keeps drone riots down in the core bases, but it also makes newly-captured bases much more productive from the very first turn, which can be essential if you need to get reinforcements in QUICK!

    Morale is a whopping +4! With a command center, units are elite right out of the gate, no monolith or trained ability necessary. With the command nexus, we can pump elites out of newly conquered bases with the snap of a finger (scary, isn't it!) Prices are as follows for these elites:

    4-1-1 is 24 min

    4-1-2 is 36 min

    6-1-1 is 24 min

    6-1-2 is 60 min

    Those 6-1-1's are still cheap at this production (24 min), and they function with the same movement and FAR better combat than the other factions' 6-1-2's, which, for them, cost:

    +3 ind (Yang under planned/wealth) - 35 min - these troops will be low morale

    +2 ind - 40 min

    +1 ind - 45 min

    normal ind - 50 min

    Sure, under this PS/planned/power setup, it is economic paralysis, but this is an all-out, short term SE setting for nothing else but WAR! And with a decent infrastructure in place (a few size 7, 16 min/turn bases) this war machine is a monster!


    Originally posted by Maniac
    Another tactic we can use once units become more expensive is to build "shells" (eg high morale 1-1-1 units) and then upgrade them to the desired model and weapon type upon need. As upgrade cost isn't affected at all by one's Industry rating, upgrading is much more profitable for an Industry-weak faction as the Spartans than for example the Hive with +3 Industry. You get much more extra minerals for the same cash.


    Originally posted by Zeiter
    Ah, good idea. Elites are great for dealing with native lifeforms too! Cheap scout infantry (10-12 min), even in the late game, are somewhat viable if they are elite (their extra movement point lets them attack first, giving a 3-2 advantage right off. Then the elite status gets another +50%.)

    BTW, if anyone needs some practice with the Spartans, or you are just plain bored, or both, or you're hungry for a xenobanana, or whatever, I just finished a good scenario for some Spartan practice.

    Is this shameless plugging for my scenario? - Yes

    Will it be good practice playing it? - probably

    Will you enjoy playing it? - probably

    Will this scenario turn you into a Yang-hater for life? - Hehehe, there's a good chance!

    Anyways, you can find it here:

    http://apolyton.net/forums/showthrea...hreadid=117297


    Originally posted by GeneralTacticus
    Nice thread, Maniac Might I suggest we go for the Cyborg Factory as soon as is humanly possible? That SP plus the Command Nexus or a Command Centre will let us produce elites with no need for special SE choices or monoliths.

    By the way, Zeiter, I have to say that that is a bloody hard scenario (although I haven't found version 2.0 to be as impossible as you said it was). Thankfully, I now have Impact weapons while Yang is still limited to Lasers; I need only hold him off while I put the new unit models into production.


    Originally posted by Zeiter
    Good going on holding back Yang! He's a real challenge. It'll be quite a feat if you manage to completely topple him. Let me know how your game goes.


    Originally posted by Googlie
    well, I'm at 2333 as Sparta, in the first iteration of the challenge, and still hanging in there!!

    (I got booted from my 3 bases in 2198 to Borneo, where i've set up 2 bases thus:

    It's just a waiting game, though, as yang has nearly all the SP's (I'm building crawlers in my 2 bases to stockpile in a vain attempt to steal transcendence when he gets the Voice)

    Look at his satellites, too (and this after an Alpha flare that wiped out some 17 powerstas he'd already built!!:

    Who says the AI never builds satellites

    I'm not hopeful of winning, as I can't generate cash to upgrade crawlers for the SP, but I'll hang in anyway. We're at peace right now but I just have missile weaponry and he has fusion shards, but my defenders are plasma, with perims and aerospaces, and I have missile arty to keep his bombardments away. It's been quiet now for some 20 turns or so.

    G.


    Originally posted by Googlie
    Yang completed the Voice in 2340, then next turn I got the notice that he was endeavouring to corner the energy market. And I couldn't build the Ascent. So I activated the Scenario Editor and lo and behold only 2 winning conditions - conquest and economic victory

    Ah well - more fool me for not reading the thread.

    G.


    Originally posted by Zeiter
    Wow, Googlie, you made it that far on the first version? Congratulations! I bet you'd have no problems beating him on version 3.0. But really, I thought that that version was impossibly difficult.

    Googlie is GODLIKE! *applause*

    Yeah, I disabled transcendence victory and diplomatic victory (as well as coop victory) because I feel that it is sometimes kind of a cheap way to win, snagging the Ascent to Transcendence. But in your case it sounds like you well deserved a victory.

    Heh, that's kinda funny, Yang cornering the energy market.


    Originally posted by GeneralTacticus
    Well, disabling Diplomatic Victory was certainly a good idea - Yang would win the moment he got MMI. Anyuwya, time to fire up SMACX and play some more...


    Originally posted by Googlie
    He (Yang) was actually quite awesome - by the time i thought to check the victory conditions he had 30 each of hydros, powersats and nessus stations in orbit, plus 11 ODP's. He was producing 20800 techs per tuen and his research rate was 4500 per tech, plus 7000 ec's per year!!

    I played on until 2345 until I realized that there wqas no way I could get to The Hive base and stop his energy monopoly

    Here's the 2345 .sav for those interested: http://apolyton.net/upload/view.php?...7_Yang2345.zip

    Look at his sats (F6) and his SP's (F5), and also his # formers!!

    It was actually an interesting game in the latter part to see what the AI built when it had an overwhelming lead (126 bases, 70 with psi gates)

    G.

    Edit: and check out the basenames - marked lack of imagination on the AI's part, I'd say

    G.


    Originally posted by Zeiter
    Wow, I guess setting the priorities to explore and build actually helped. When I scrolled through the F4 screen, most of the things in production were facilities. I'm also convinced that how well an AI plays directly corresponds to how powerful it thinks it is, and how threatened it feels by other factions. The more powerful and less threatened it feels, the less useless garrisons it produces and the more facilities and generally helpful things it produces. I've seen this in several games so far, (such as the AI building satellites and tree farms, and even crawlers) when it is ahead so I think the AI's position on the power chart affects its behavoir.
    I'm building a wagon! On some other part of the internets, obviously (but not that other site).

  • #2
    Just wanted to remind everybody that we can now get elites without the need for prototypes or high morale special ability: we can run Fundamentalist due to acquiring SotHB.

    +2 Morale SE / Command Center / Monolith / Fundy = elite units!
    Contraria sunt Complementa. -- Niels Bohr
    Mods: SMAniaC (SMAC) & Planetfall (Civ4)

    Comment


    • #3
      (plus, doesn't running Fundy give us the +25% fanatic attack bonus?)

      It also gives us +2 probe

      (and, although not advocating a change until we begin the assault, were we to change right now we only push back discovery of Doc Init by 1 year (from 2149 to 2150)

      Comment


      • #4
        That is exclusive to Miriam and her Believers, Googlie.
        This is what it means to be a Spartan. It's not the killing or the suffering that matters. It's the purity of focus, without fear of death or pain.

        Comment


        • #5
          Originally posted by KrysiasKrusader
          That is exclusive to Miriam and her Believers, Googlie.
          Ah yes - silly me (I got quite carried away there)

          GGLIE

          Comment


          • #6
            Well...
            If one plays the Orange faction, Fundamentalism can be quite a riot.

            Let's post the correct modifications for anyone not familiar with the POLITICS of FUNDAMENTALIST...

            +2 PROBE, +1 MORALE, -2 RESEARCH

            Note: Never, ever switch to this type of government if you haven't gotten a breakthrough through your own labs.
            This is what it means to be a Spartan. It's not the killing or the suffering that matters. It's the purity of focus, without fear of death or pain.

            Comment


            • #7
              Originally posted by KrysiasKrusader
              Note: Never, ever switch to this type of government if you haven't gotten a breakthrough through your own labs.
              Why's that? What's different with switching after you got your first breakthrough?
              (Or do you mean switching just after you researched a tech, so your research doesn't get stalled/slowed down in mid-progress?)
              Contraria sunt Complementa. -- Niels Bohr
              Mods: SMAniaC (SMAC) & Planetfall (Civ4)

              Comment


              • #8
                Originally posted by Maniac

                Why's that? What's different with switching after you got your first breakthrough?
                (Or do you mean switching just after you researched a tech, so your research doesn't get stalled/slowed down in mid-progress?)
                I have a brain cramp concerning this, Maniac. I haven't forgotten. But I know there's a reason. Expect an edit when I recieve a moment of clarity where I can type my thoughts.
                This is what it means to be a Spartan. It's not the killing or the suffering that matters. It's the purity of focus, without fear of death or pain.

                Comment

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