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2161 End Turn and 2162 Discussion

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  • #16
    Whoha summarized what happened. He did a good job and it's very detailed.
    I answer his questions as best I can and I make a few corrections below.

    Originally posted by Whoha
    Ok here is what happened:
    They did not take Mussels, question here: when they go from sea to a road square did it cost them a full movement point?
    Yes. Initially, before we got the turn, I thought they took Morgan Mussels and then brought their ship in to save movement points.

    Sparta near Morgan Mussels taking out the supply crawler.

    a former was in their way, that was also destroyed.

    our third loss was another former, on the road to Morgan industries.

    We then lost a synth rover near Morgan industries. Morgan industries was probably taken at this point.
    No, there were two formers brought up from the south and parked in Morgan Industries to serve as backup defenders. At the time I thought I might be overreacting, but thought it safer to bring them up north to serve as backups. If I had more I could into there to defend I would have.

    our 5th loss was another crawler near mussels.
    It was on the road west of Morgan Industries to plug up the road.


    our 6th loss was the plasma defender at mussels
    they needed to kill this to free up the ZOC
    our 7th loss was another synth rover at Argi Narnia
    they needed to kill this to free up the ZOC
    Our 8th loss was the plasma hoverboat to their cruiser.
    This was the first loss that allowed their ransport to approach Morgan Mussels.
    Finally they also bombarded a former/colony pod pair.


    Doing all this cost them best case(for them) probably 4 amphibious gattling rovers. around 200 minerals. it may have taken 8 which would be around 400 minerals.
    to my knowledge there were only four Elite impact rovers on the transport. The upgraded them to Gatling, Amphibious with the cash they must have got in part from the solar flares. The rovers were Elite so they had 3 movement points.
    they clearly won this, even ignoring the unit costs the transit system alone was worth far more then that. But, what about their industry, the game says that they have 48 population points, did all of their cities go to size 3 even though they destroyed the pts on that same turn?
    It looks like that's what happened

    or did they conquer that much from Zach?


    Now for good news:We got Synthetic fossil fuels this term. More bad news, I couldn't select dap.
    I got the same result I think we need more tech.


    The PEG is safe, they can't cheese that away from us. Vander seems quite well defended, and skorpi's has the peg. we either need to upgrade everyone in Vander to plasma armor, or sever the roads to it as well.
    Upgrading as much as we can is a very good idea.
    The hgp is another matter, we need to sever the road connections to the mainland near it.
    It should remain connected to the core of our empire, but remote from approches of attack.
    likewise, fixing the drone problem looks to require a global 30% pysch AND some entertainers in 3 cities.
    sounds better than 40% psych I tried

    and as was stated yang has sent two units at us.
    We don't have any information about Spartan progress in fighting yang, we should get some.
    We'll need to retreat our units away from them.
    I'll post a writeup(with crudely drawn bitmaps shortly).

    Why are our cities building trance plasma sentinels instead of shell units to upgrade?
    I don't know.



    After we decide what we are going to do let's make our unit moves to see what's out there before we issue orders to the formers, upgrade units, or rush stuff.

    One thing I was thinking of was going Funde to improve the morale of our probes (and other units too?).


    Mead

    Comment


    • #17
      Originally posted by Whoha
      Our gator boat near DA should pop the two pods(it can only get 1 this turn).
      our gator boar near us should stay in the fungus to try and steal any ship that attempts to land stuff at vander.
      I like the idea of using the gator as an early warning post. I would expect the Spartans, with their MCC enhanced cruisers to check out any fungus near to where they will approach with any invasion fleet. I suggst moving it further forward to get an earlier warning.

      Our plasma hoverboat should come back to base and get upgraded, then we should start hunting spartan shiping with it.
      Does it have to come back to be upgraded? (either in place or even better via design workshop)


      I think we should also be prepared to still more tech from Zak while we still can.

      Has anyone tried to contact Lal, Zak, or Yang this turn?


      Mead

      Comment


      • #18
        Upgrade should take off elite shouldn't it? and did we agree to upgrade any time any where? I haven't kept track of the rules. if that is the case then lets upgrade it next turn after we rush a unit with missiles.

        also, don't forget the diplomacy, what were our deals with Gaia and DA? A demo window with sparta opened up as well for some reason. what do we want to do about it?

        Comment


        • #19
          Originally posted by Whoha
          Upgrade should take off elite shouldn't it? and did we agree to upgrade any time any where? I haven't kept track of the rules. if that is the case then lets upgrade it next turn after we rush a unit with missiles.
          No, I don't think upgrading takes away the morale.

          There are no restrictions on what you can do in the design workshop.

          also, don't forget the diplomacy, what were our deals with Gaia and DA? A demo window with sparta opened up as well for some reason. what do we want to do about it?
          We have treaties with Gaia and DA now. They are acting like they don't have much more they can or want to trade.


          Who's going to do the turn?
          (once I find out it's not going to be me, then I can try contacting Yang, Zak, and Lal)

          What's our plan?

          Short term - Enhance the defenses.
          Patrol our homeland to see if there are any nasty rovers left about. We can't let them touch a monolith if they are still here.

          I favour upgrading a lot:

          I'm not sure how much it will cost to upgrade to missiles once we prototype. It cost's about 30-40 to upgrade our non plasma's to plasma.

          Getting Lal infiltrated and our gator probe back.

          Send two more probes over to Uni to try to tech steal some more.

          Mid term.
          We have to figure out how to infiltrate and start tech stealing from Sparta.



          Are we getting close to the deadline?


          Mead

          Comment


          • #20
            Originally posted by Whoha

            ***
            A demo window with sparta opened up as well for some reason. what do we want to do about it?

            I don't know if that is automatic when your capital is taken.

            Either we offer a Pact (if that doesn't mean we surrender). Who knows they might accept it. They have infiltration, and will get no commerce income because of the atocitties of obliterating Morgan Ind.

            Or, we ignore it. A truce does us no good. A treaty could help us out a little cash in terms of cash, but the Spartans can (will) sneak attack us when they want to.


            Mead

            Comment


            • #21
              We can upgrade outside of a base.

              For Plasma garrisons, it's only one more row than a scout, cheaper than paying 30 ec for an upgrade. Once units require more rows to build, upgrading will be more favorable.

              Mead, I think you're our turn player for now.
              "Give to Caesar what is Caesar's? Pay no attention to Caesar. He doesn't have a clue what's really going on." -Cat's Cradle

              Comment


              • #22
                Originally posted by jtsisyoda
                We can upgrade outside of a base.

                For Plasma garrisons, it's only one more row than a scout, cheaper than paying 30 ec for an upgrade. Once units require more rows to build, upgrading will be more favorable.

                Mead, I think you're our turn player for now.
                OK, I'll do the turn.

                Can you try diplo with Lal, Zak, and Yang?

                Do you guys think I should send the Pacts preapproved?

                Give me some input on the military moves.


                Mead

                Comment


                • #23
                  Yang and Zak want to pledge a truce with a tech trade (SFF & SotHB, Superconductor), Lal politely declines to speak with us. (Things may change as soon as you move a unit, random seed, remember?)

                  Regarding probing, I think it is more important to get another tech ASAP (to switch to D:AP ASAP) rather than just infiltrating Lal.

                  Diplomatically it seems that the Angels don't want any pact and I wouldn't know why we should pact with Sparta or rather, why they should pact with us. I would rather favour a truce with Yang and even give him SFF so that he can use SFF against Sparta. But then again, Sparta (who most probably have infiltration of Yang) might figure that we chose to deal with Yang.

                  Don't have more time for more thinking, unfortunately.

                  Comment


                  • #24
                    Originally posted by AndiD
                    Yang and Zak want to pledge a truce with a tech trade (SFF & SotHB, Superconductor), Lal politely declines to speak with us. (Things may change as soon as you move a unit, random seed, remember?)

                    Regarding probing, I think it is more important to get another tech ASAP (to switch to D:AP ASAP) rather than just infiltrating Lal.

                    Diplomatically it seems that the Angels don't want any pact and I wouldn't know why we should pact with Sparta or rather, why they should pact with us. I would rather favour a truce with Yang and even give him SFF so that he can use SFF against Sparta. But then again, Sparta (who most probably have infiltration of Yang) might figure that we chose to deal with Yang.

                    Don't have more time for more thinking, unfortunately.
                    Thanks for checking.


                    If we tech probe Lal we will lose the commerce income.

                    If we could get DAP a tech cycle sooner it would be worth it, but I'm not sure that would happen.


                    I have no problem giving SFF to Yang.


                    I'll play the turn in a couple of hours.
                    Mead

                    Comment


                    • #25
                      I'm starting to play the turn on my other machine now (we only have a couple of hours until deadline).


                      I'll post questions based upon what I find.


                      Mead

                      Comment


                      • #26
                        First Problem.


                        I get the notice:


                        "You have already played from this saved game; if you proceed a notification of possible tampering will be given to the other players"

                        This is the first time I have encountered this.

                        Someone else will have to play the turn.

                        I don't mind fighting a difficult game, but don't want to get the reputation of tampering.

                        If I was to play the turn I would have headed the SW probe west to try to find a Uni base. Then I would have tried to tech trade with Lal and either infiltrated or tech stole (prefernce was to infiltrate).

                        I would have upgraded the Vander units.

                        Mead


                        PS

                        Drouge, we may need a delay so that someone else can play the turn. I don't think any different result will come from someone else playing the turn (although they are more talented than I) but I don't want to get the rep for playing with reloads.


                        PPS
                        I didn't expect to get a reload warning. I thought I had saved it after I looked at it.

                        Comment


                        • #27
                          I have also opened and not-saved the turn a few times.

                          Comment


                          • #28
                            What's the status?
                            "Give to Caesar what is Caesar's? Pay no attention to Caesar. He doesn't have a clue what's really going on." -Cat's Cradle

                            Comment


                            • #29
                              jtsisyoda

                              Can you do the turn?

                              We have a 24 hour extension.


                              Mead

                              Comment


                              • #30
                                I plan to post the turn in the next two hours.
                                "Give to Caesar what is Caesar's? Pay no attention to Caesar. He doesn't have a clue what's really going on." -Cat's Cradle

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