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2160 End Turn and 2161 Discussion

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  • #16
    It's called "outsourcing", Micha. he builds them for us with his industry bonus, and then we buy them back.

    Mead, I just got home from work, and wasn't able to analyse the Yang situation in time. I think the action taken was the correct one.

    -- CTO #endgame
    #play s.-cd#g+c-ga#+dgfg#+cf----q.c
    #endgame

    Quantum P. is a champion: http://geocities.com/zztexpert/docs/upoprgv4.html

    Comment


    • #17
      This is the turn as I would've played it:

      Crawler @ Morgan Industries: NE. (26, 14)->(27, 13). Take advantage of the solar flare, with intent to move it to (27, 7) later, to crawl mins.

      Former @ (26, 6): SE. (26, 6)->(27, 7). Plan here is to start preparing a mine.

      Former @ (28, 8): NW. (28, 8)->(27,7). See above. What I'd do next turn is set them both to road, then the turn after, start mining.

      Colony Pod @ Money Valley: I don't know where to put this one. Can we get another base placement thread going?

      Former @ (36, 12): Start Mining.

      Colony Pod @ (36, 12): See other Colony Pod.

      Colony Pod @ (36, 10): See above.

      Colony Pod @ (31, 3): Have a guess.

      Plasma Hoverboat @ Morgan Mussels: Nothing specific, since I forget how seafungus affects ships, and I'm not moving anything to avoid breaking the rules of the game, but I'd start popping sea pods with it.

      2x Former @ (29, 17): NE, NE, NE. (29, 17)->(32, 14). Begin mining next turn.

      Plasma Hoverboat @ Choke on This: Again, I'm not sure about naval movement, but general idea is run escort for the gator boat.

      Synth Defense Attorney @ (27, 27): Skip turn.

      Colony Pod @ (28, 28): NW. (28, 28)->(27, 27). Take cover under the Synth Defense Attorney.

      Probe team @ Hindenburg Habitat: Move to Choke On This, then follow the road, ready to snap up one of Yang's units.

      The rest of the navy I'm not sure what to do with either.

      I don't have time to look at the production ATM, but I'll try and get back to you all.

      -- CTO #endgame
      #play s.-cd#g+c-ga#+dgfg#+cf----q.c
      #endgame

      Quantum P. is a champion: http://geocities.com/zztexpert/docs/upoprgv4.html

      Comment


      • #18
        Originally posted by jtsisyoda
        They're alive, that's weird. A little misinformation by the Spartans, I guess? I wonder if they were sly enough to think we wouldn't want Opt Com from the DA's if we thought our probes were dead. We had already agreed to the deal, though, and thank goodness.
        Perhaps they were trying to find out where our probes were. I did notice that they didn't boast of killing the probes in their post. I think the best response to them is silence to give them no oppurtunity to deduce what we are doing.


        Regarding HEC to Yang... Since the Spartans and now the DA's have the tech, there's probably more gained than lost by giving Yang the tech.

        Sorry if the following is obvious, but it's pretty critical... The probes need to offload on the river fungus and travel along the river. They'll have just enough movement points to steal tech, if they go along the river.
        Yoda, I appreciate the reminder. I'm just worried in case I meet something along the way blocking me. I'll buy it if it is anything but a probe. If it's a probe I guess I have to try to kill it.


        Mead

        Comment


        • #19
          Significant Developements

          I now have the turn open on my other machine and need some real discussion on what's happening.

          First the good news:

          Our probes to Uni were successful. We got Enviormental Eco and Secrets of the Human Brain.

          Now the bad news:

          There are four Elite Spartan rovers on a transport in the fungus at 18, 14. The transport is escorted by 30% damaged missile cruiser.

          The rovers can land just about anywhere and are threatening Morgan Musscels, ZZT, Agri , well --- just about everywhere, including Morgan Industries.

          We don't have enough cash to upgrade all the rovers we have.

          I propose moving RFR units to Morgan Industries, upgrade CCC and perhaps other infantry.


          Mead

          Comment


          • #20
            Attached is the mid-turn save:

            I propose withdrawing RFR units to Morgan Industries. Pulling back our Probes to places wher they are protected but ready to infiltrate and liberate tech from any bases Sparta takes.

            Upgrade all our units (other than ones on the move) to plasma, with an emphasis on the western units. Rush appropriate defensive units and Probes.

            Unfortuantely, I moved the Hindenberg Probe towards Choke on this, before I discovered the Spartan Units in the West.


            Please take a look and advise.

            I will have to play the turn before 2pm Eastern time so let me know if you want me to do it or whether you all want more time to decide what to do. If it needs to be played after 2pm someone other than me will have to play the turn.


            Mead

            PS

            I think this elite imapact rover tam is the same one that subdued Uni. If we survive this wave we should be prepared for a second wave. I don't know when its coming or from which direction.
            Attached Files

            Comment


            • #21
              Not good. Not good at all.

              Can we hit the escort before it lands? If so, can we probe the transport? If not, we should be blocking off roads (even with 1-1-2 rovers if we don't have the cash), which may force the Spartans to thin out their troops. If we can probe away some of these rovers, it would be a good thing.

              -- CT #endgame
              #play s.-cd#g+c-ga#+dgfg#+cf----q.c
              #endgame

              Quantum P. is a champion: http://geocities.com/zztexpert/docs/upoprgv4.html

              Comment


              • #22
                Originally posted by #endgame
                Not good. Not good at all.

                Can we hit the escort before it lands? If so, can we probe the transport? If not, we should be blocking off roads (even with 1-1-2 rovers if we don't have the cash), which may force the Spartans to thin out their troops. If we can probe away some of these rovers, it would be a good thing.

                -- CT #endgame
                No, we can't hit the escort. Our foil used up all it's movement points.

                How can we probe the transport?
                We don't have any gator boats nearby. Can land Probes, probe a ship at sea?


                I think we can hold the Spartans. We are very lucky to get Enviormental Eco AND the Solar flares this year. With the Cash we will have on hand at the beginning of next turn (assuming we hold onto Morgan Industries) we should be able to probe even those funde elite units, right?


                Mead


                PS we lost one probe in the actions against Uni, the other is at ZZT (hardened)

                Comment


                • #23
                  Great. Both jtsisyoda and #endgame are on-line.

                  Guys, let me know what you think of the situation.

                  As above, I plan on upgrading units in Morgan Mussels, ZZT and CCC to plasma. I plan on moving units from RFR to Morgan Indus.

                  I plan on pulling our probes back to prpare for a counterattack.

                  I plan on rushing probes and plasma in all the other bases that I can.


                  Mead

                  Comment


                  • #24
                    With SoHB we can switch to funde which will help our probe morale.

                    How about we do that at the start of next turn befor we conduct our probe counterattack?

                    I don't want to do it now, unless we have to to have the benefits next turn, because it will hurt our effiency and research.


                    Mead

                    Comment


                    • #25
                      Attached is the turn I played.

                      I have not hit 'End Turn' yet

                      I will be going away for the weekend so #endgame can you review the turn and see if I missed anything?

                      I have not yet heard back from the Gaians yet so unless we hear differently from them, send them a treay preaccepted. Hopefully they'll take it. EDIT {they answered somewhat so we should still send the treaty preaccepted.}

                      I upgraded our units in ZZT, Morgan Muss, and CCC to plasma. I rushed a scout in Morgan Mussels. It can be upgraded to plasma next turn.

                      I moved a lot of units towards the west. I completely covered the bay to the west of Morgn Mussels with our units. It will be tough for Sparta to take Morgan Mussels this turn becuse they won't be able to land near it. The impact rovers are not amphibious. (I hope they can't upgrade them all at once via the design workshop.)

                      Sparta can take ZZT or CCC (even though both now have plasma defenders). If they do then we should have sufficient probe assets within range to infiltrate, steal a number of techs, and with the cash we should have, repurchase the bases.

                      I moved two formers to Morgan Inusties to serve as back-up defenders. One of the Synth rovers from RFR is staying there too. The other is on the coast next to Morgan Mussels.


                      I also tended to plug up the roads with our units as best I could.


                      Mead


                      Please review, make corrections, and post in the Turn Thread
                      Attached Files
                      Last edited by Mead; February 18, 2005, 15:42.

                      Comment


                      • #26
                        I'm logging off for now.

                        I may log back on late Saturday or Sunday.

                        Please review, send the treaty to the Gaian's, make sure I did the tech gift to the DA correctly, and post the turn in the 'Turn' thread.

                        All in all, unless there is another dangerous force approcahing us from Sparta, I think we will survive well this turn. They might take Whohabitat (it will be destroyed) CCC, or ZZT perhaps Argi and Mead, but will will survive and profit well from their assualt if they take one of our cities.



                        Mead

                        Comment


                        • #27
                          I'll download the turn and post it. I wasn't actually logged in yesterday...don't know why it appeared that I was. Since the turn is late I'll just post it as soon as I finish it off, if I see anything to do.
                          "Give to Caesar what is Caesar's? Pay no attention to Caesar. He doesn't have a clue what's really going on." -Cat's Cradle

                          Comment


                          • #28
                            Good job on clogging up the Mussel coast. They aren't marine rovers, so they have to land away from the base, attack those clogging units, and only then can they attack the city. Probably they'll go around to the side instead. They might take the three undefended cities in the northwest, but we have some probes around, and we'll have insane cash. I'd be really surprised if they didn't have another transport with probe defenders coming by... unless they're going to do the scorched earth thing, burning our cities to the ground. Even then, we could still buy their units if they're not careful. They could possibly be landing units on both coasts next turn, too. But we'll just have to wait and see.

                            I only made a few changes...

                            I switched the sliders to either 50/10/40 or 40/10/50, can't remember. That's plenty psych because of the triple-energy flares. We'll have something like 400-500 ec to play with, probably more than we'll be able to spend, unless there are multiple units/bases to mind-control.

                            I had Imp Poly switch a worker to the new river forest, for a couple more energy.

                            I switched a couple bases to making scouts. Once SfF is completed, it'll be cheap to upgrade them to Missile Infantry or Missile Plasma Infantry for counterattacks. Alternatively, we could upgrade them to just Plasma for defense.

                            We'll finish SFF when we open the next turn (I selected it with shift+R). Hopefully we can start DAP next turn, and because of the flares, we'll be halfway there already.

                            Next turn, be sure to move the sliders back to 40/20/40.
                            Attached Files
                            "Give to Caesar what is Caesar's? Pay no attention to Caesar. He doesn't have a clue what's really going on." -Cat's Cradle

                            Comment


                            • #29
                              Also, having those extra CP's makes it easy to replace any bases they burn to the ground. We don't have much in the way of facilities, so a brand new base is just as good, sometimes better than, the old base it would replace.
                              "Give to Caesar what is Caesar's? Pay no attention to Caesar. He doesn't have a clue what's really going on." -Cat's Cradle

                              Comment


                              • #30
                                Thankyou, thankyou, thankyou.

                                I remembered about the sliders, after I left, all night last night.

                                In much the same way we are getting a tech rush with the solar flares, they might be getting DAP.

                                If they take our 3 NW cities they will be infiltrated, probed extensively and lose the cities the following turn to us.

                                I am a little worried at why I don't see their probes.

                                Perhaps (hopefully), they didn't use probes much in their Uni campaign and they don't have any within stirking distance. If they did have probes and 2 (not just the one transport we can see) I would have expected them to 'combat load' the transports to ensure there were rovers and probes on both transports.



                                Mead

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