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2156 End Turn and 2157 Discussion
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Originally posted by Whoha
I'd say explore/pop pods out of the new ship from Mussels. We already have several craft that will find the other human factions, we need more 1/2 an sp on wheels
Mead
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Since we have D:Loy now, when should we do Perimeter Defenses at key bases? Maybe after a crawler and Plasma Garrison? Choke on This would be a prime candidate... so would the eastern coastal bases, to some extent."Give to Caesar what is Caesar's? Pay no attention to Caesar. He doesn't have a clue what's really going on." -Cat's Cradle
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Excellent point! With the Spartans occupied, we may have gained enough time to prepare our defenses. However I think the Hive will soon start picking on us, and the Spartan war machinery won´t take long to roll against us...
My vote´s for Perimeter Defences at "Choke on This" as soon as possible.Heinrich, King of Germany, Duke of Saxony in Cyclotron's amazing Holy Roman Empire NES
Let me eat your yummy brain!
"be like Micha!" - Cyclotron
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Originally posted by Micha
Excellent point! With the Spartans occupied, we may have gained enough time to prepare our defenses. However I think the Hive will soon start picking on us, and the Spartan war machinery won´t take long to roll against us...
My vote´s for Perimeter Defences at "Choke on This" as soon as possible.
But, before we make the perimeter defenses lets get 3 armour defense units to man them.
It would be bad to make the peimeter defense only to lose the base before we can properly garrison it.
Make the defenses but make sure we can garrison them immediately with (3) armour units (upgrade in place or construct (3) armour units within one turns move of the perimeter defense base) to ensure we can properly garrison the defenses upon completion of the perimeter defense.
Mead
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