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2146 End Turn and 2147 Discussion

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  • #31
    On the basis of that, could someone please tell me (Big job this sorry....) what our plans are for all these units?

    I'm guessing we found three bases this turn, so it's mainly terraformers and the probes. Do we have a terraforming plan, or is it just forest and road atm? The only thing I think we need to do soonish is improve the road between MorInd and MeadMet. Rocky ground in the middle though, so perhaps a road +mine?

    The eastern scout seems dependant on where the mindworm is at the start of the turn. The worm may also disrupt founding the base. Should that be the case, CP North, scout West to meet and found the base next turn.

    Probes I have no idea. *Sigh*. I feel very unsure what's going on in this game, like an old save I've just looked back on.
    Play hangman.

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    • #32
      I'd like to see a sensor dropped on the site of our chokebase if it isn't up already.

      CwC on the MorInd<->MeadMet link, but the fungus!

      Are we going to shift through a temporary mineral focus or just go straight to energy?

      -- CTO #endgame
      #play s.-cd#g+c-ga#+dgfg#+cf----q.c
      #endgame

      Quantum P. is a champion: http://geocities.com/zztexpert/docs/upoprgv4.html

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