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2145 end turn and 2146 discussion

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  • #16
    jtsyoda said 13 EC & ind. eco.

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    • #17
      Originally posted by arginine
      jtsyoda said 13 EC & ind. eco.
      Thanks

      Mead

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      • #18
        Hmm, the biogen-ind eco tech exchange occured in 2135. Assuming a 7 year research time for the Angels, they got Prog. Psych in 2142 and will get adapt eco. in 2149. It looks like another SP rush is in order (those ****ing bastards). Furthermore, it will be trivial for them to go towards planetary economics after that IF they can get I.I. from the Spartans. We really don't know what is going on with the Spartans, Angels and Gaians. I hope the Angels & Gaians really have teamed up forcing the Spartans to us...

        The gaians meanwhile might be busy researching towards doc: flex.

        Hmm, so we're teching at roughly the same rate as the Gaians & Angels put together.

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        • #19
          Hm... Wondering if that former near the fungal tower should start chomping fungus, and should we bring a scout up to knock the tower over?

          --CTO #endgame
          #play s.-cd#g+c-ga#+dgfg#+cf----q.c
          #endgame

          Quantum P. is a champion: http://geocities.com/zztexpert/docs/upoprgv4.html

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          • #20
            It would probably take two scouts to take out the tower. I think exploring is still a top priority for the next couple years. It's free money, though, so we should take care of it eventually.

            I'm hoping the Angels' tech rate is slower than every 7 turns. They're not running FM and they don't have our population. It's hard to say, though.
            "Give to Caesar what is Caesar's? Pay no attention to Caesar. He doesn't have a clue what's really going on." -Cat's Cradle

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            • #21
              We'll find out if we can next turn. I don't know where the spreadsheet is... I HOPE we can, but we won't know. Hopefully, we can get the Spartans to give us one tech at a time so we'll get two shots instead of one.

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              • #22
                I think it's too late for the one tech at a time thing. I accepted the deal, and they were expecting to accept payment on their next turn. The thread with the spreadsheet is called "About Beelining to Industrial Automation" or something like that, if you want to search for it.
                "Give to Caesar what is Caesar's? Pay no attention to Caesar. He doesn't have a clue what's really going on." -Cat's Cradle

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                • #23
                  As far as I remember the only thing of interest is whether there has been a tech trade or not. I don't think it does matter whether one or two techs had been traded. I'm currently not in the mood for tech beeline research although I would be able to do it...

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                  • #24
                    Hmm, seeing how many things will finish next turn, we could have the cities far from Scorpi Ski Resort (ie Morgan Aerodynamics, City of ZZT) make 2 move probe teams. Morgan Mussels make CPs, switch Morgan Industries to making crawlers. Everyone else can switch to crawlers when done with their current production. In two turns we can see what we have to do to rush the PEG.

                    Next turn we can stick the probe team from Morgan Aerodynamics on the transport foil
                    Last edited by arginine; November 4, 2004, 13:26.

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                    • #25
                      Originally posted by arginine
                      Hmm, seeing how many things will finish next turn, we could have the cities far from Scorpi Ski Resort, Morgan Aerodynamics, City of ZZT make 2 move probe teams. Morgan Mussels make CPs, switch Morgan Industries to making crawlers. Everyone else can switch to crawlers when done with their current production. In two turns we can see what we have to do to rush the PEG.

                      Next turn we can stick the probe team from Morgan Aerodynamics on the transport foil
                      Is it on an infantry or rover chassis?

                      Mead

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                      • #26
                        rover chasis

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                        • #27
                          Originally posted by arginine
                          rover chasis
                          Good.


                          Thanks.

                          Mead

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                          • #28
                            Well, we could put the probe on the transport, but it was intended for recapturing any bases that might get taken. If we put it on the boat, we should definitely build a replacement for the homeland right away.
                            "Give to Caesar what is Caesar's? Pay no attention to Caesar. He doesn't have a clue what's really going on." -Cat's Cradle

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                            • #29
                              Originally posted by jtsisyoda
                              Well, we could put the probe on the transport, but it was intended for recapturing any bases that might get taken. If we put it on the boat, we should definitely build a replacement for the homeland right away.
                              I agree.


                              Mead

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                              • #30
                                The plan I put up was a lazy one to get us into a position where we can get the PEG (and a few extra crawlers) relatively quickly without meticulous planning. My above "plan" had 2 cities making more 2 move crawlers (I've editted it for clarity). I'm sure if someone looked more closely, we could up with a plan make more legal teams and get the PEG in the same amount of time.

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