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  • 2145 end turn and 2146 discussion

    The turn´s here, had a short look on it.

    Spartans sent us both techs in negotiation mode (not preaccepted), as Googlie already told us in the embassy.

    We finished research on Progenitor Psych, next techs to chose from:
    Doctrine: Initiative
    Polymorphic Software
    Social Psych
    Fiel Modulation

    Morgan Mussels is running low on nutrients; I´d say we switch one of the workers from forest to farm.

    I had a message saying "Forest expands near Sector Cratersouth". Since I don´t remember a base of that name, I clicked on "Zoom to message", which caused SMAC to crash... hm, strange...

    Mead Metal finished a colony pod, Whohabitat finished a former.
    Mead Metal currently has a pop of two and will grow in 23 turns. Instead of this I would rather let it work a forest tile to the south, so that growth is stagnant but mineral output rises by one.
    A crawler can be used to ship nutrients to that base if it is needed...

    Money Valley is set to stockpile energy, although it didn´t build anything this turn? Was that intended? (I suppose so, since you guys put a lot of efforts into turnplaying).

    Our research will take 5 turns gaining 64ec per turn, with 50% labs it could be lowered to 4 turns (we´d still be gaining 44 ec per turn)...
    Last edited by Micha; November 1, 2004, 06:41.
    Heinrich, King of Germany, Duke of Saxony in Cyclotron's amazing Holy Roman Empire NES
    Let me eat your yummy brain!
    "be like Micha!" - Cyclotron

  • #2
    As we have agreed upon, only one of us should download the savegame from the main forum, the rest can access it from here.
    Attached Files
    Heinrich, King of Germany, Duke of Saxony in Cyclotron's amazing Holy Roman Empire NES
    Let me eat your yummy brain!
    "be like Micha!" - Cyclotron

    Comment


    • #3
      Oops, I DL'd it from the turntracking thread before seeing this thread. Oh, well... I should be able to play the turn in about 12 hours.
      "Give to Caesar what is Caesar's? Pay no attention to Caesar. He doesn't have a clue what's really going on." -Cat's Cradle

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      • #4
        Could someone (not the turnplayer) please check on that "Cratersouth" issue? Does the game only crash at my comp or is it a program error...
        Heinrich, King of Germany, Duke of Saxony in Cyclotron's amazing Holy Roman Empire NES
        Let me eat your yummy brain!
        "be like Micha!" - Cyclotron

        Comment


        • #5
          I have the same type of message in the minigame, I have never clicked on "Zoom to" though.

          Next tech will be Soc Psych? Field Modulation is useless and PolSoft as well as Doc: Init is something for later on, I think.

          Do we start building RecTanks soon? They aren't cheap but they proved to be very valuable in the minigame?

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          • #6
            No Adapt Eco :P Once we get the techs from the Spartans next turn, we could switch our research and maybe get Adapt Eco. We will probably be able to buy/trade soc psych. I'd prefer Doc: Init, as no one will have researched it. I'd also like to make the Maritime Control Center for some energy rich sea bases, but that's pretty speculative for farther in the future.

            I guess we could rush 2 more CPs for next turn (effectively preventing us from rushing anything else this turn). Then in a few turns plop down 6 CPs at once and then switch to demo shortly afterwards.

            Alternatively, we could finally rush one of the probe foils.
            Last edited by arginine; November 2, 2004, 01:24.

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            • #7
              Populations:

              G: 12
              H: 55
              A: 14
              M: 32
              S: 19

              We had a crappy tech choice. Initiative, PolySoft, SocPsych, or Field Mod. I picked Soc Psych, because Rec Coms will be useful eventually. Not being able to pick Adap Econ is bad news, though, because the Angels already have Prog Psych. They may be aiming for PEG. Some players on that team know I love that SP.

              Tech Cost: 276
              Tech Accumulated: 50
              Tech/Turn: 61
              Next Breakthrough: 4 years (2149)

              Income: 57 ec/year

              We can probably go with Democracy in 2148 -- found three bases that turn: (24,22), (29,3), and (35,5). Chokepoint base can be founded in 2149 or 2150. (I flubbed the terraforming and lost two former turns.) Also, (23,11) (arginine's suggestion, I believe) and (22,6) seem like good candidates after that.

              The CP in Mussels was rushed, so we won't have nutrient issues there anymore. It can start another CP so it can get to size one. Then it can start on a gunship or two. The transport in Mussels ventured back into the fungus... no IOD in sight... I guess it ran (swam/floated?) off.

              The probe in Aero was rushed, after re-homing the crawler and working the min bonus. This made the rush-build affordable and increased the stockpile rebate by 2 ec's.

              Gator Boat in RFR was also rushed. Where should we send it?

              I included 13 ec's and Ind Econ for the Spartans. Eth Calc and Gene Splicing were already included on their end, so I accepted. When they accept next turn, they'll get their stuff, then when we open our next turn, we'll have the two techs.
              Attached Files
              "Give to Caesar what is Caesar's? Pay no attention to Caesar. He doesn't have a clue what's really going on." -Cat's Cradle

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              • #8
                The F4 base building breakdown...
                Attached Files
                "Give to Caesar what is Caesar's? Pay no attention to Caesar. He doesn't have a clue what's really going on." -Cat's Cradle

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                • #9
                  The end-turn save...
                  Attached Files
                  "Give to Caesar what is Caesar's? Pay no attention to Caesar. He doesn't have a clue what's really going on." -Cat's Cradle

                  Comment


                  • #10
                    Regarding "Forest expands near [another faction's base]..." I've heard several people say it crashes the game to try to zoom to it. Just ignore it and resist the temptation/curiosity. It's supposed to be a message for another faction anyway.
                    "Give to Caesar what is Caesar's? Pay no attention to Caesar. He doesn't have a clue what's really going on." -Cat's Cradle

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                    • #11
                      Somebody asked about the meaning of "pre-accepted" and how it works.

                      The normal quid pro quo deal starts with one faction, say the Spartans, putting a tech in the box for, say, the Angels. Then when the Angels get the turn, they put another tech they're willing to trade into the box. If they like the deal as it is, they hit "accept". Then when the Spartans get the turn again, if they like the deal, they hit "accept" and receive a tech. Then when the Angels get the next turn, they get their tech. So, once both parties accept, the transfer takes place.

                      Pre-accepted... this would mean the Spartans put a tech in the box and hit "accept" right away. The Angels then get that tech on their very next turn. The Angels are not under any game mechanics constraint (honor aside) to repay the Spartans. So there's a gain in speed, but it introduces the element of risk (i.e., no guarantee of repayment).
                      "Give to Caesar what is Caesar's? Pay no attention to Caesar. He doesn't have a clue what's really going on." -Cat's Cradle

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                      • #12
                        Someone.... else.... building... the.... PEG..... I don't feel so good. If they still have all those crawlers lying around, they merely have to grab the tech... Hopefully the Spartan's tech will let us change research topics.

                        Is Sparta's population increase from growth or conquest? I've been wondering about it for a while.

                        Thanks for rushing a gator boat.

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                        • #13
                          The turn´s up for ten hours now and still hasn´t been downloaded... Is this the discipline of the Spartans?
                          Heinrich, King of Germany, Duke of Saxony in Cyclotron's amazing Holy Roman Empire NES
                          Let me eat your yummy brain!
                          "be like Micha!" - Cyclotron

                          Comment


                          • #14
                            Can someone with Excel and the tech spreadsheet please analyze whether getting the new techs would let us start on Adap Econ?
                            "Give to Caesar what is Caesar's? Pay no attention to Caesar. He doesn't have a clue what's really going on." -Cat's Cradle

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                            • #15
                              How much cash did we send to the Spartans?


                              Mead

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