I was planning to write this after we built the PTS (if we did), and when we'd reach the AIs in a few turns.
For the immediate future, we should get some decent offensive or defensive tech and build a decent defense force since the Spartans are our neighbors and it wouldn't be tough for them to do a successful invasion now. Ideally, we would weapons from someone else, but it will take ~5 turns for the transport foil to reach the island. Would it be wise to ask Spartans for weapons tech? I know it sounds stupid, but I'd think they can tell if we don't have weapons tech by trying to trade it. If we are really desperate we can change our research to lasers next turn.
As Morgan, we get big commerce bonuses. We should try to use those bonuses to their fullest. In particular with the Global Trade pact in effect, with techs IA, IE and planetary Economics, and running FM & wealth only a total of 17 energy is needed in our base and the trading faction's base for us to get 3 energy. That's a nice little amount, but if we get trade routes with every faction (except for the Hive) it will add up. Unfortunately, the other players will be stingy in commerce (as we have already seen with the Spartans)...
Getting the global trade pact passed will be a challenge in itself, especially if we have to deal with the Chairman of the Planetary council's veto. Get the Global Trade pact passed before the head of the planetary council is elected is probably the easiest way to get it passed, combined with large scale bribery.
Election to the head of the planetary council would be nice for the +1 trade per route, but I doubt anyone will support electing a human to its head. It'll probably end up being Yang.
Planetary Eco is straight after Adapt. Eco. with Intelectual Integrity, so if we can find someone with it, it would make a nice tech after Adapt. Eco. We'd get the Ascetic Virtues as well as well global trade pact, and the ability to buy planet.
We will soon have 12 bases. If we get the PTS, we can switch to 18 bases (with demo) with 20% psych to keep everyone happy. It's a nice little situation to be in.
Beyond that we could go to 27 bases, or pop boom our bases.
Pop booming our bases will require tree farms (and Enviro Eco) and other expensive drone control facilities.
Expanding to 27 bases will require rec commons in all our bases, or 4 psych per base, or switching out of FM so we can use police.
For the immediate future, we should get some decent offensive or defensive tech and build a decent defense force since the Spartans are our neighbors and it wouldn't be tough for them to do a successful invasion now. Ideally, we would weapons from someone else, but it will take ~5 turns for the transport foil to reach the island. Would it be wise to ask Spartans for weapons tech? I know it sounds stupid, but I'd think they can tell if we don't have weapons tech by trying to trade it. If we are really desperate we can change our research to lasers next turn.
As Morgan, we get big commerce bonuses. We should try to use those bonuses to their fullest. In particular with the Global Trade pact in effect, with techs IA, IE and planetary Economics, and running FM & wealth only a total of 17 energy is needed in our base and the trading faction's base for us to get 3 energy. That's a nice little amount, but if we get trade routes with every faction (except for the Hive) it will add up. Unfortunately, the other players will be stingy in commerce (as we have already seen with the Spartans)...
Getting the global trade pact passed will be a challenge in itself, especially if we have to deal with the Chairman of the Planetary council's veto. Get the Global Trade pact passed before the head of the planetary council is elected is probably the easiest way to get it passed, combined with large scale bribery.
Election to the head of the planetary council would be nice for the +1 trade per route, but I doubt anyone will support electing a human to its head. It'll probably end up being Yang.
Planetary Eco is straight after Adapt. Eco. with Intelectual Integrity, so if we can find someone with it, it would make a nice tech after Adapt. Eco. We'd get the Ascetic Virtues as well as well global trade pact, and the ability to buy planet.
We will soon have 12 bases. If we get the PTS, we can switch to 18 bases (with demo) with 20% psych to keep everyone happy. It's a nice little situation to be in.
Beyond that we could go to 27 bases, or pop boom our bases.
Pop booming our bases will require tree farms (and Enviro Eco) and other expensive drone control facilities.
Expanding to 27 bases will require rec commons in all our bases, or 4 psych per base, or switching out of FM so we can use police.
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