I just downloaded the turn and took a look.
The DA comment 'cashing in time' worried me.
It looks like can still build the HGP, so I guess that means that they have not built it yet. It looks like WP, ME, and PTS have not been built either (I don't think they could possible have enough crawlers to build the PTS at this stage).
Some raw Intel and analysis:
Hive
Pop 39
Police State, Planned, Survival
[Wow, they are growing]
Gainans
Pop 11
Frontier, Planned, Survival
[Still no IA?]
Data Angels
Pop 6
Frontier, Simple, Wealth
[Are they concentrating making CPs?]
Spartan
Pop 9
Frontier, Planned, Survival
[What are they up to?]
Morgan
Pop 8
Frontier, Free Market, Wealth
Cash - 35
Net income (before Stockpile bug) - 26
Net income if we move the sliders to 60% Econ, 40% Lab 33 (-16% Lab ineff, -8% Econ ineff); at 70% Econ 33; at 80% Econ 36 (-48% Lab ineff, -24% Econ ineff)
Labs
We got Mobility this turn
Tech cost 203
Tech Accum 19 (need 184 labs for next tech: Flex)
Tech per year 35
Says we will get tech in 6 years, but we will get it sooner because of new bases.
Military situation
Our Probe is still sitting in the fungus eye to eye with the Hive scout.
The Mindworm is 40% damaged and has not moved from its rocky (non fungus) square.
Question - Do we want to attack it? We have a very Green + scout in Money Valley that could attack it after moving one road square to it (-33% hasty attack). Do we want to move the scout to it, check out the odds, and then if they are not good moving it back to Money Valley?
We have another scout in Impaler Polymers (Veteran - Independent) that can take the place of the scout in Money Valley if the attack fails.
We have another scout in Morgan Vulcanology that can move into SSR if the attack fails.
We have 5 crawlers that can make it to Impaler Polymers, plus the one just built in Impaler Polymers.
Question - With the cash on hand, can we send those to Impaler Polymers and rush those 6 crawlers for the HGP? Do we want to? If we do we will still have 2 crawlers left over. It looks like our nearest competitor on the SP front (the DA) is concentrating on CPs not crawlers. Do we want to take a chance and not rush the HGP this turn?
Assuming we cashed in those crawlers ZZT would be able to use its monolith. That's worth at least one crawler.
I was really concerned when I saw the DA comment in the Turn thread 'cashing in time' and I am still worried if they are thinking of cashing in for a SP.
Mead
The DA comment 'cashing in time' worried me.
It looks like can still build the HGP, so I guess that means that they have not built it yet. It looks like WP, ME, and PTS have not been built either (I don't think they could possible have enough crawlers to build the PTS at this stage).
Some raw Intel and analysis:
Hive
Pop 39
Police State, Planned, Survival
[Wow, they are growing]
Gainans
Pop 11
Frontier, Planned, Survival
[Still no IA?]
Data Angels
Pop 6
Frontier, Simple, Wealth
[Are they concentrating making CPs?]
Spartan
Pop 9
Frontier, Planned, Survival
[What are they up to?]
Morgan
Pop 8
Frontier, Free Market, Wealth
Cash - 35
Net income (before Stockpile bug) - 26
Net income if we move the sliders to 60% Econ, 40% Lab 33 (-16% Lab ineff, -8% Econ ineff); at 70% Econ 33; at 80% Econ 36 (-48% Lab ineff, -24% Econ ineff)
Labs
We got Mobility this turn
Tech cost 203
Tech Accum 19 (need 184 labs for next tech: Flex)
Tech per year 35
Says we will get tech in 6 years, but we will get it sooner because of new bases.
Military situation
Our Probe is still sitting in the fungus eye to eye with the Hive scout.
The Mindworm is 40% damaged and has not moved from its rocky (non fungus) square.
Question - Do we want to attack it? We have a very Green + scout in Money Valley that could attack it after moving one road square to it (-33% hasty attack). Do we want to move the scout to it, check out the odds, and then if they are not good moving it back to Money Valley?
We have another scout in Impaler Polymers (Veteran - Independent) that can take the place of the scout in Money Valley if the attack fails.
We have another scout in Morgan Vulcanology that can move into SSR if the attack fails.
We have 5 crawlers that can make it to Impaler Polymers, plus the one just built in Impaler Polymers.
Question - With the cash on hand, can we send those to Impaler Polymers and rush those 6 crawlers for the HGP? Do we want to? If we do we will still have 2 crawlers left over. It looks like our nearest competitor on the SP front (the DA) is concentrating on CPs not crawlers. Do we want to take a chance and not rush the HGP this turn?
Assuming we cashed in those crawlers ZZT would be able to use its monolith. That's worth at least one crawler.
I was really concerned when I saw the DA comment in the Turn thread 'cashing in time' and I am still worried if they are thinking of cashing in for a SP.
Mead
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