I pulled down the turn and took a look.
We have 56 ECs.
The MW went southeast towards SSR. SSR is undefended. Do you think it will appraoch it one more turn and attack in two turns. Or rather do you think it will attack Money Valley this turn (it can be cause of the fungus)?
We have enough cash to rush 2 crawlers. I think we should.
TECH
Tech Cost 170
Tech Accum 130
Tech Turn 35
We need 40 labs to get mobility next turn. Currently we are producing 35/turn. We can adjust our crawlers to give us the extra 5 labs. This will cost us some mineral production.
Initially, I thought we should rearrange the crawlers to gives us the tech faster. But, on second thought, I realize that getting mobility one turn earlier doesn't do us all that much good because it, by itself, will not give us probe foils. We need the need tech after (Flex) that to get foils. I think the additional minerals beget more crawlers faster, which beget more minerals/crawlers/ECs faster, and so on.
Mead
We have 56 ECs.
The MW went southeast towards SSR. SSR is undefended. Do you think it will appraoch it one more turn and attack in two turns. Or rather do you think it will attack Money Valley this turn (it can be cause of the fungus)?
We have enough cash to rush 2 crawlers. I think we should.
TECH
Tech Cost 170
Tech Accum 130
Tech Turn 35
We need 40 labs to get mobility next turn. Currently we are producing 35/turn. We can adjust our crawlers to give us the extra 5 labs. This will cost us some mineral production.
Initially, I thought we should rearrange the crawlers to gives us the tech faster. But, on second thought, I realize that getting mobility one turn earlier doesn't do us all that much good because it, by itself, will not give us probe foils. We need the need tech after (Flex) that to get foils. I think the additional minerals beget more crawlers faster, which beget more minerals/crawlers/ECs faster, and so on.
Mead
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