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Which techs next?

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  • #16
    Go restrictions I think and swisscheese Chiron.

    -- CTO #endgame.
    #play s.-cd#g+c-ga#+dgfg#+cf----q.c
    #endgame

    Quantum P. is a champion: http://geocities.com/zztexpert/docs/upoprgv4.html

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    • #17
      prog psych, for peg and res3 armor! then its time to lift the restrictions, then we will have contact with lal and zak probably too

      SafaN
      http://www.danasoft.com/sig/scare2140.jpg

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      • #18
        By "swisscheese," do you mean poking boreholes all over the place?

        I don't think res3 armor is that great. I'd rather get Plasma on the way to Air Power. On the way to MMI, you also get Trance capability.
        "Give to Caesar what is Caesar's? Pay no attention to Caesar. He doesn't have a clue what's really going on." -Cat's Cradle

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        • #19
          I am the CTO! Of course I mean boreholes!
          Of course, this means that I am praying for the WP, though I'm not holding my breath. I know how important HGP/PTS is for us and PEG would just be spiff.

          -- CTO #endgame
          #play s.-cd#g+c-ga#+dgfg#+cf----q.c
          #endgame

          Quantum P. is a champion: http://geocities.com/zztexpert/docs/upoprgv4.html

          Comment


          • #20
            why is res3 not great? its the same as plasma + trance? only you don't need that slot and u can use it for training or clean or so

            SafaN
            http://www.danasoft.com/sig/scare2140.jpg

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            • #21
              I'm not saying it's bad, just that I don't like delaying more critical things like Env Econ or MMI, just for +25%. It's better to attack worms than defend against them anyway.

              It does free up a slot, but since trance is cheaper (and with a bigger bonus), that's only useful in certain situations. You can get Neural Grafting on the way to Bio-Eng and MMI, which gets you an extra free slot. Once you get two other useful abilities (Clean, AAA, Police, ECM, etc.), then it can be worth it. But that's why I say delay Field Modulation until after you get most of those other things. By that time, though, you usually need multiple defenders anyway, so it's almost as easy to have one for each niche-- one Clean Police, one Clean Trance, one Clean ECM, one Clean AAA. IMO, it's not critical to give all those units +25% defending against worms. The extra mins could go toward another clean unit instead.
              "Give to Caesar what is Caesar's? Pay no attention to Caesar. He doesn't have a clue what's really going on." -Cat's Cradle

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              • #22
                3res is also more expensive than silksteel IIRC.

                -- CTO #endgame
                #play s.-cd#g+c-ga#+dgfg#+cf----q.c
                #endgame

                Quantum P. is a champion: http://geocities.com/zztexpert/docs/upoprgv4.html

                Comment


                • #23
                  Well, given that the Spartans have access to the Hive's tech bank, we should consider what we want next.

                  A few big techs are Adaptive Eco, Planetary Eco, Enviro Eco and Bioengineering.

                  Adaptive Eco will be ours soon. If we wait, the Spartans will research I.I. (to build cit. def. force). Also, a comp might research neural grafting as well (I don't know about that). The Spartans would probably like us to research Enviro Eco for them. If the comp is not likely to get neural grafting soon, I'd say go Enviro Eco. If it is ready soon, I'd grab neural grafting then plop in clean reactor (hello formers!).

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                  • #24
                    Don't hold your breath on AIs researching Neural Grafting for us. Although, you never know...

                    Otherwise, sounds fine for me. I think neglecting weapons technologies is good for us at the moment, with the Spartan relations going well and the Hive being an AI. Let's concentrate on our strengths! :b

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                    • #25
                      Now we have finished Adapt Eco and got HE lasers from a pod. HE lasers will permit us to build a defense force against the Spartans if need be.

                      On this current turn we can get a treaty with the PKs for Adapt Eco. & Ind. Eco, or try waiting to get cash for use on the PKs and begin discussions later.

                      The near future plan is to go for us to go clean and at the same time go for D: AP with the Spartans.

                      The Federation has proposed us researching I.I. for them in exchange for Social Psych and Doc: Loyalty. Researching it will slow down our tech progress, thus delaying clean.

                      Becoming governor and getting the global trade pact would researching I.I. immediately a more useful tech for us.

                      On this current turn we have a few techs to choose from. We could go social psych if we expect partnering with the Spartans, or Doc: Int if we want the MCC. We got a bad choice of techs this time :P
                      Last edited by arginine; December 5, 2004, 19:00.

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