We will get Biogenics in ~5 turns. With the HGP, we won't have to worry about drones in size 1 bases. Then, which techs shall we go for?
We can go for Environ. Economics for restriction lifting and tree farms. We can go prog psych, then adaptive econ for the PEG. We can go for the clean reactor. We can also go doc: mob, then doc: flex for ships. I'm sure there's some others I have not brought up as well...
I want to place my vote for ships next, because the sooner we meet the other factions, the sooner we can infiltrate and plan, the sooner we can get trade (or steal) tech, and the sooner we get profitable trade routes. Considering that the unversity is the tech leader, there is definately tech to gain. I can see 2 bases making a cheap, standard ship each by 2140. We can thus forego researching the low level techs (lasers, human psych, and ethic calc, maybe prog psych.) as surely a faction will have them.
I am personally for stealing tech from the uni. or the peace if we are unable to trade for techs the other humans would want or find useless.
We can go for Environ. Economics for restriction lifting and tree farms. We can go prog psych, then adaptive econ for the PEG. We can go for the clean reactor. We can also go doc: mob, then doc: flex for ships. I'm sure there's some others I have not brought up as well...
I want to place my vote for ships next, because the sooner we meet the other factions, the sooner we can infiltrate and plan, the sooner we can get trade (or steal) tech, and the sooner we get profitable trade routes. Considering that the unversity is the tech leader, there is definately tech to gain. I can see 2 bases making a cheap, standard ship each by 2140. We can thus forego researching the low level techs (lasers, human psych, and ethic calc, maybe prog psych.) as surely a faction will have them.
I am personally for stealing tech from the uni. or the peace if we are unable to trade for techs the other humans would want or find useless.
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