Announcement

Collapse
No announcement yet.

2122 is here, we get contact with Yang.

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    After thinking a bunch, I am for giving Yang the techs. This way we're making a big problem bigger, and then giving it to someone else.

    He'll probably end up getting info-nets from someone else, and then research the particle impactor, which we won't be able to defend against, unlike now.

    We'd be too busy going for the SPs to tech steal anyways.

    So far the saved game's been downloaded 11 times. I wonder if anyone here has NOT played it yet.
    Last edited by arginine; August 1, 2004, 21:55.

    Comment


    • #17
      Eleven times? Thanks for mentioning that. Perhaps we should have a policy that the first person to download it from the turn tracking thread, attaches it to our discussion thread. Then everyone else uses that save, so the other teams don't know "something's up" by the number of downloads.
      "Give to Caesar what is Caesar's? Pay no attention to Caesar. He doesn't have a clue what's really going on." -Cat's Cradle

      Comment


      • #18
        Besides Yang talks, what's up this turn? What else needs to be decided? I don't want to open the turn until we've decided what to do with Yang, and everything else.

        Does Yang agree to withdraw once we give him techs?
        "Give to Caesar what is Caesar's? Pay no attention to Caesar. He doesn't have a clue what's really going on." -Cat's Cradle

        Comment


        • #19
          no he doesn't, he agrees not to crush us like bugs though :P.

          looks like the game plan is to keep our scout where it is, and move the newly minted defense attorney down to block off any movement into our territory by the synthmetal Sentinel. And you'll probably have to just give up the two techs, Good thing that we don't have IA.

          Comment


          • #20
            Ok, I gave Yang the techs. After opening the turn I wondered, did anyone try just ignoring him?

            IA and Wealth in two turns. I tested out the +3/+4 econ thing and you guys were right, we'll gain 2 energy per base. And I call myself a Morgan player.

            Mor Met will need a doc next turn. Then it can work two squares the following turn because it will finish the CP before riots are calculated.

            I suggest Mor Vul work the 1-2-2 square west of the volcano peak for next turn only. It will still grow in the same number of turns, but we'll gain one ec and one min for rushing the CP.

            The Mor Vul former is resting so it's terraforming rate doesn't suffer.

            Take a look at the screenshot for what the Mor Vul scout found. It doesn't look like there's much land, so an IOD must have landed that worm.
            Attached Files
            "Give to Caesar what is Caesar's? Pay no attention to Caesar. He doesn't have a clue what's really going on." -Cat's Cradle

            Comment


            • #21
              Yep, I tried just ignoring him - vendetta was the result
              Play hangman.

              Comment


              • #22
                Originally posted by jtsisyoda
                The Mor Vul former is resting so it's terraforming rate doesn't suffer.
                Sorry could you explain that? Terraforming rate suffers for damaged formers? I've never heard that before...
                Play hangman.

                Comment


                • #23
                  Now that we've paid off Yang, are we going to just seal off our border and do no further exploration south to avoid contact with Yang? Or, are we going to explore south down to our border? Will we expand southward only if there is another easily defendable location further south? Will any expansion south use the CPs to come shortly, the next round of CPs, or after that?

                  Is morgan vulcanology going to still make the CP? Should we slow down our research rate to get more EC for rushing? Will the independent scout explore north, south, or guard after we guide Yang's minion away from our area?

                  We should stick a forest in the square SW in the southernmost base to get rid of that fungus.
                  Last edited by arginine; August 2, 2004, 11:30.

                  Comment


                  • #24
                    If your former is at 50%, it takes twice as long to do its work. I'm not sure how it does all the fractions, but building a forest might take 5 turns instead of 4 at 80% health. The other advantage to resting is if another mindworm comes along, it'll have a better chance of surviving if it's at full health.

                    I think we should stick with our current 50/50 energy balance at least until Wealth. After that, we can look at options for increasing our ec income. However, we still need to research Biogen fairly quickly in order to build HGP in a reasonable time.

                    That reminds me, the Angels have Ind Econ, and have probably started IA. I can't imagine they'd get it in less than 7 years, since the best they can do is +1 energy per square (if they switch to FM soon), and nothing special at the base square. We'll probably have five to ten years of exclusive use (until 2129-2134) before our patent runs out.

                    There isn't much good land to the south, and Yang will probably hang out there anyway. We'll probably just have to seal it off.

                    Mor Vul is currently working on a CP. We can still road the volcano peak to save one turn of travel time for putting the CP on the north slope of the volcano.

                    Faction populations:
                    Gaians: 5 (and running Planned)
                    Angels: 5
                    Morganites: 4
                    Spartans: 4
                    "Give to Caesar what is Caesar's? Pay no attention to Caesar. He doesn't have a clue what's really going on." -Cat's Cradle

                    Comment

                    Working...
                    X