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2121 End turn + 2122 discussion

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  • #16
    Good thing I checked my figures again before playing. Will change to a scout. With the switch to wealth in three turns, we don't pay as much for the CP rush, and so it'll be far cheaper this way in terms of ecs. The mineral loss is entirely made up for in the ec loss. Therefore, consider the turn finalised as the end turn above with the following done:

    Former in MorVul - no movement.
    MorVul switched to Scout Patrol.
    Sliders changed to 50/0/50.
    Play hangman.

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    • #17
      @ double-checking... I admit I was hit by the lazy stick and didn't check for myself.
      "Give to Caesar what is Caesar's? Pay no attention to Caesar. He doesn't have a clue what's really going on." -Cat's Cradle

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      • #18
        Originally posted by jtsisyoda
        I don't think +4 econ gives +2 at the base square as compared to +3 econ. Chaunk, you may be thinking of +3 econ vs. +2 econ.

        IA would save 3 mins at MorInd if it's still building a crawler, but we'd save those mins regardless because it won't be at 10 mins yet and can't be rushed cheaply a turn earlier.

        Wealth is mandatory once we complete IA. My point was that one extra turn at wealth doesn't recoup the inefficiency losses.

        I vote Synth Garrison at MorVul. The chances of the former losing are small, but the damage of losing a base is catastrophic. The Synth unit can explore south to see what's going on down there, then disband toward a CP or SC.
        ECONOMY:
        -3: -2 energy per base(why I don't know, this is impossible to get to)
        -2: -1 energy per base
        -1:-1 energy hq base.
        0:Standard energy rates
        1:+1 energy each base
        2:+1 energy each square
        3:+1 energy each square, +1 commerce!
        4:+1 energy/square,+2energy/base,+2 commerce
        5:+1 energy/square;+4energy/base,+3 commerce

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        • #19
          The manual is wrong on many occasions, Whoha. Our current +3 Econ provides +1 energy/square and +2 energy/base.
          "Give to Caesar what is Caesar's? Pay no attention to Caesar. He doesn't have a clue what's really going on." -Cat's Cradle

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          • #20
            In this case though I've noticed a pop in base energy before at +4, so I assumed the manual was correct, it looks like +4 gives even more energy.

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            • #21
              I think the manual is slightly wrong in this. Economy has a static effect of +1 energy in the base square per positive economy point. For example, +1 econ means +1 energy from the base square, +3, +3 energy from the base square.

              At +4, the manual says there is another free energy point. It is correct, but it's aditional on top of the usual pattern. +4 econ gives +5 energy to the base square, not +4. I believe +5 econ gives +6 energy and so forth.
              Play hangman.

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              • #22
                Playing around with some saved games I had as Morgan a while ago.

                +1 econ gives +1 energy to base square
                +3 econ gives +2 energy to base square
                +4 econ gives +4 energy to base square
                +5 & +6 econ gave no further differences in energy at base square. I don't remember if it effects commerce.

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