Scout movement first. Attempted to move into fungus to meet Yang. Encountered a mind worm! Odds of attacking were 3:2, although it was tempting to move away and let yang be attacked. Was successful in attacking, gained promotion to commando, but was 60% damaged.
Former road to command cancelled at MorVul. I suggest we let it defend the base and don't switch production. It will defend at 2.1875 against the mind worm attacking at ~1.125. Odds of more or less 2:1. Worth the risk considering the massive loss we could have.
Forest at MorInd finished. The increased energy gave me an idea, and so I started fiddling with the sliders. At 20/0/80 we get IndAuto in 2 turns not 3. Strongly suggest we do that
Road begun SW of MorInd.
Spent 52 e.c. to completely rush the Defense Attorney. Although we could have spend 44ec to complete it this turn with no min carry over, rushing completely cheapens the rush of the CP in 7 turns when the base has grown. As the ecs are just sitting around otherwise, I'd sooner spend them.
A few projections:
MorMet will cost us 22e.c. to rush fully or 12 e.c. to rush to completion + mins in 4 turns.
In two turns MorInd will be at 10 mins, at the same time as we get indAuto. Yay! Rush as soon as feasable knowing we need to rush CPs too.
MorVul won't need to be rushed very much, if at all. It may cost a few ec, but certainly no more than 10.
RFR will accumulate 16 mins before it needs to be rushed, 37ec cost IIRC.
The Angels are pop 5. Everyone else is pop 4.
Nothing new on the map, so no images this turn.
The only things left uncompleted this turn are the former in MorVul has not yet moved. I suggest it does not and defends by itself.
There is also the question of whether to switch production at MorVul to a more offensive unit. I say we don't and instead allow the former to defend. We have good odds, although the risks are quite high.
Former road to command cancelled at MorVul. I suggest we let it defend the base and don't switch production. It will defend at 2.1875 against the mind worm attacking at ~1.125. Odds of more or less 2:1. Worth the risk considering the massive loss we could have.
Forest at MorInd finished. The increased energy gave me an idea, and so I started fiddling with the sliders. At 20/0/80 we get IndAuto in 2 turns not 3. Strongly suggest we do that
Road begun SW of MorInd.
Spent 52 e.c. to completely rush the Defense Attorney. Although we could have spend 44ec to complete it this turn with no min carry over, rushing completely cheapens the rush of the CP in 7 turns when the base has grown. As the ecs are just sitting around otherwise, I'd sooner spend them.
A few projections:
MorMet will cost us 22e.c. to rush fully or 12 e.c. to rush to completion + mins in 4 turns.
In two turns MorInd will be at 10 mins, at the same time as we get indAuto. Yay! Rush as soon as feasable knowing we need to rush CPs too.
MorVul won't need to be rushed very much, if at all. It may cost a few ec, but certainly no more than 10.
RFR will accumulate 16 mins before it needs to be rushed, 37ec cost IIRC.
The Angels are pop 5. Everyone else is pop 4.
Nothing new on the map, so no images this turn.
The only things left uncompleted this turn are the former in MorVul has not yet moved. I suggest it does not and defends by itself.
There is also the question of whether to switch production at MorVul to a more offensive unit. I say we don't and instead allow the former to defend. We have good odds, although the risks are quite high.
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