This turn could be considered complete, but I urge everyone to look at the labs situation. I made a reversible change in an effort to grab CentEco a turn early.
I switched MorgInd to the river energy bonus.
sliders: 40/0/60
Need two lab extra points to get CE in three turns.
30/0/70 gives one extra lab point per turn, but loses 5 ec to inefficiency... If we do that in 2110 and 2111, we'll get CentEco in 2112, a year early. But..
Next turn, the two western scouts have rivers they can get onto... for every pod they find that's within reach by 2111, that's one less turn we would need 30/0/70.
SO... Do we go for it? Or play safe and scale it back to 50/50, and work the rolling rainy?
Also, no auto-completes, but the indie scout found a pod, uncovering a 2km high energy bonus (6 energy w/solar).
I switched MorgInd to the river energy bonus.
sliders: 40/0/60
Need two lab extra points to get CE in three turns.
30/0/70 gives one extra lab point per turn, but loses 5 ec to inefficiency... If we do that in 2110 and 2111, we'll get CentEco in 2112, a year early. But..
Next turn, the two western scouts have rivers they can get onto... for every pod they find that's within reach by 2111, that's one less turn we would need 30/0/70.
SO... Do we go for it? Or play safe and scale it back to 50/50, and work the rolling rainy?
Also, no auto-completes, but the indie scout found a pod, uncovering a 2km high energy bonus (6 energy w/solar).
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