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  • #31
    Now it should be blinding white

    Yeah, will correct that. Now just gonna finish my CC detail stuff.

    The CC does help when you're invading a base because of the +1 morale effect to the unit. Suddenly a lowly commando unit is now elite, moving twice as far, and beating all comers in combat
    Last edited by Chaunk; July 28, 2004, 18:22.
    Play hangman.

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    • #32
      Well, the red shows up, but the white background is blinding me. There's a reason I went with Blue MOO3 for a background.
      "Give to Caesar what is Caesar's? Pay no attention to Caesar. He doesn't have a clue what's really going on." -Cat's Cradle

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      • #33
        Also I've noticed commandos and elites attacking and defending on base squares with CCs getting +50% and +62.5% to combat respectively.

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        • #34
          Now not blinding grey ish.

          Commandos and Elites can defend at better than +50% true. It's due to the effect of the CC causing extra +'s up the morale table in multiplyers. An Elite (++) for example, defends at +75%!

          As an almost complete aside, it's worth noting that Command Centers have a variable upkeep cost equal to your highest reactor tech (So, 1 with fission, 2 with fusion etc.). No other facility has a variable cost IIRC.
          Play hangman.

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          • #35
            I'm just going to have to load up a game and see for myself whether a Creche helps morale outside the base.
            "Give to Caesar what is Caesar's? Pay no attention to Caesar. He doesn't have a clue what's really going on." -Cat's Cradle

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            • #36
              I remember once setting a very green unit as "designate defender" increased its morale while defending the base square (against worms) and that without Creches present. I'm not sure at the moment whether that is actually true since I haven't found a reference to that anywhere and am currently too short on time to test it...

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              • #37
                As soon as the unit left the base, the (++) after it became (+). This was playing as the Spartans, so no Wealth. Does this mean the Creche gives +1 morale outside the base, and +2 morale inside the base? Or does that mean one of the plusses is from SE, and one is from the creche??
                "Give to Caesar what is Caesar's? Pay no attention to Caesar. He doesn't have a clue what's really going on." -Cat's Cradle

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                • #38
                  Playing the spartans you've got +2 morale, which is +1 morale, +2 on defense. In order to achieve that effect, it gives you a (+) to your Morale which only helps on defense, or when attacking from a base square. The first (+) was from the creche indeed.

                  The creche does also give +1 to the Morale of the unit when it's built. It's all but impossible to notice if you're running -2 Morale or worse. Thats because the -2 morale will halve positive modifiers, and I believe it rounds down, although I'm not 100% sure on that.
                  Last edited by Chaunk; July 29, 2004, 09:27.
                  Play hangman.

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                  • #39
                    I just built a new unit after finishing the Creche, and it's Morale is identical to the units created before: Disciplined (++) inside and Disciplined (+) outside. Then I upgraded them all at a monolith to Hardened (+) outside the base. Then I put them in a base without a Creche, and they were all still Hardened (+). Back to the Creche base, and they went to Hardened (++).

                    Nowhere.
                    Last edited by jtsisyoda; July 29, 2004, 09:41.
                    "Give to Caesar what is Caesar's? Pay no attention to Caesar. He doesn't have a clue what's really going on." -Cat's Cradle

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                    • #40
                      Where?
                      Play hangman.

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                      • #41
                        Try it again playing as Morgan, fundy + wealth so running -1 morale. Unit built with creche (And Command Center + Bioenhancement facility) will be elite, where without the creche itll be only commando. I think that might be the only time you get +1 Morale from the creche though... need to check some more.
                        Play hangman.

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                        • #42
                          By playing around with different level of morale from social engineering, I found out something weird. It seems that 'positive modifiers halved' includes the morale bonus given by command centers, bioenhancement centers, etc. That means a command center gives only a +1 morale bonus to units built during a -2 or lower morale from social engineering. So much for having a few cities w/ com centers & bioenhancement centers to laugh at the morale effects of wealth :P

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                          • #43
                            Originally posted by arginine
                            By playing around with different level of morale from social engineering, I found out something weird. It seems that 'positive modifiers halved' includes the morale bonus given by command centers, bioenhancement centers, etc. That means a command center gives only a +1 morale bonus to units built during a -2 or lower morale from social engineering. So much for having a few cities w/ com centers & bioenhancement centers to laugh at the morale effects of wealth :P
                            True.

                            But usually the value of Wealth (+Industry) outweighs the morale hit, especially when in builder phase. Occasionally, I have been known to switch out of Wealth when building an offensive military force, but only so long as is necessary.


                            Mead

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                            • #44
                              hmm i thought the morale of a unit is not decided when building it like in civ (there a unit builded in a city with a barrack is a veterand) but at the fight: i mean if a city builds three units and then a command center, those units are upgraded with 1 or 2. Or am i completely wrong?

                              Greetz
                              http://www.danasoft.com/sig/scare2140.jpg

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                              • #45
                                The morale is effected by both, the city supporting the unit, and the city the unit is built in. A command center adds 2 morale (1 if morale social setting is less than -1) to a land unit it build in that city. That morale stays with the unit forever. A children's creche in the city supporting a unit will increase the morale of that unit by 1. If that unit is rehomed to a different city without a children's creche, that unit loses the +1 morale.

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