After discussion with various Morganites, we feel that we'd like to request the extra 10ec we should have. Morgan should start with 110ec, and yet from Kody's screenshot, it is clear we only have 100ec to start. This would be easy to fix in the scenario editor and then send the corrected turn out before the start of the game.
However, upon inspection of our initially offered techs, it is clear that the tech trade flag has been activated when it should not have been (Control + f2 to alocate techs, not shift+f2). As this is not a simple matter to fix (It requires eliminating the faction, and then restoring them unit by unit, then adding the starting tech again) it's not essential that it is fixed. However, as this flag does affect our choice of techs, limiting us to choosing techs so as to minimise damage from this unintended effect, we would appriciate it if buster could find time to fix this problem too.
CEO Chaunk.
However, upon inspection of our initially offered techs, it is clear that the tech trade flag has been activated when it should not have been (Control + f2 to alocate techs, not shift+f2). As this is not a simple matter to fix (It requires eliminating the faction, and then restoring them unit by unit, then adding the starting tech again) it's not essential that it is fixed. However, as this flag does affect our choice of techs, limiting us to choosing techs so as to minimise damage from this unintended effect, we would appriciate it if buster could find time to fix this problem too.
CEO Chaunk.
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