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Lordship of Development

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  • edited:

    The original (turned away from) base 3 site will only produce 3 nut, 2 min, and 2 energy, total 7! I'll of course go along with the majority

    The former should be ok moved N.

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    • I thought base 3 would produce 4-2-2? There's a rolling rainy for it.

      Anyways, it's very debatable. Not at all a slam dunk to move to the river site. If we had some roads, this would lessen the turn advantage of the original base 3 site.
      Aldebaran 2.1 for Smax is in Beta Testing. Join us for our first Succession Game

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      • Well then that would make it a 4-2-1, right?

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        • Right.
          Aldebaran 2.1 for Smax is in Beta Testing. Join us for our first Succession Game

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          • Maybe some other Gaians will step here

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            • Originally posted by Net Warrior
              Move CP to base site #4, found base next turn. - agree
              Aren't we moving it to base site 3 according to picture?

              BTW it should produce 4-2-2 as I see. Rolling+rainy+river.
              SMAC/X FAQ | Chiron Archives
              The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man. --G.B.Shaw

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              • We're debating base site 4 according to the image above. 3 and 4 got switched due to the MW appearance
                Aldebaran 2.1 for Smax is in Beta Testing. Join us for our first Succession Game

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                • Right, we're trying to decide where to move the CP FT will complete soon.

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                  • In that case, I support SW spot on the river.
                    SMAC/X FAQ | Chiron Archives
                    The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man. --G.B.Shaw

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                    • Turn's in!

                      So what's the consensus on rushing the CP at base #2?

                      For: Chaos Theory, smacksim
                      Against: Net Warrior

                      If no one else weighs in, it's 2-1 for spending 7 ECs to get the CP one turn sooner (rather than saving them for Planned).
                      "Cutlery confused Stalin"
                      -BBC news

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                      • One more vote for rushing the pod - we are too far from 40 ec already so it is better to use it for turn advantage.
                        SMAC/X FAQ | Chiron Archives
                        The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man. --G.B.Shaw

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                        • Plan of Action for 2117

                          Send our new mind worm hunting and scouting, potentially popping pods on the way, generally moving north.

                          Continue to move unity rover through fungus near the Ruins

                          Found base #3

                          Move the CP at base #2 to the base site south of it, rather than the original base site #3 (pending consensus)

                          Move former north to start roading bases together


                          Decisions:

                          Scout patrol movement

                          Spore launcher movement

                          Our unity foil needs to either turn around or go through fungus. I'd say go through, but it's always risky.

                          Last edited by Chaos Theory; July 25, 2004, 11:18.
                          "Cutlery confused Stalin"
                          -BBC news

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                          • Re: Plan of Action for 2117

                            Agree with all.

                            Spore Launcher can troll for worms for the MW to fight, or it can become a garrison at base 3. I prefer the latter.

                            Scout to patrol between bases, as garrison and drone control.

                            Independent scout at FT can help explore-troll after CP
                            Last edited by smacksim; July 22, 2004, 18:59.
                            Aldebaran 2.1 for Smax is in Beta Testing. Join us for our first Succession Game

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                            • It would be a shame if we run into IoD with the foil. However bypassing the fungus would take three turns - should we play safe or take a chance? I am still worried where did the other MW go. I bet it will appear somewhere near GL, so scout patrol should be always within a turn reach from GL.
                              SMAC/X FAQ | Chiron Archives
                              The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man. --G.B.Shaw

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                              • If the foil finds an IoD, it can run, and it will probably succeed, since the IoD will be preoccupied with dropping mindworms on the coast, incidentally, in easy range of the rover.
                                "Cutlery confused Stalin"
                                -BBC news

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