Aiii. I'd risk it, if we had a scout on the way, but the base will be vulnerable even if the CP isn't attacked next turn. How about swapping destinations with the CP coming from Fallow Time? Extra 2 turn or so. Maybe we should pop in teams near our bases from now on, considering we are garrison-light.
It is possible the threatening MW will move away down the river, which would allow our Slauncher to get in a blocking position. If you want to try that, I say go for it. Risky, but it would preserve advantage.
It is possible the threatening MW will move away down the river, which would allow our Slauncher to get in a blocking position. If you want to try that, I say go for it. Risky, but it would preserve advantage.
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