Announcement

Collapse
No announcement yet.

Lordship of Development

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • ok then so it's:
    Ind Scout upriver 1 & downriver 2,
    FTScout to GL,
    SLauncher E in fungus

    Comment


    • BTW, how did you find out that Morgan is running FM by now?

      Comment


      • You can pull up the other human-controlled factions on the commlink menu before meeting them. You can contact them, too, but that's forbidden. However, you can right-click on their names and pull up the datalinks. You get their HQ and SE settings, but not much else without infilitration. Also, they're leading in tech, which very likely means they have at least 3 techs. For Morgan to do that this early probably means Free Market.

        BTW, this is why it's a bad idea to name your HQ after its coordinates, just to avoid the clicking-in-the-dark exploit/cheat.
        "Cutlery confused Stalin"
        -BBC news

        Comment


        • I think we have a base site at the NW greem dot. Looks perfect to me. Also I want plan for moving scout SW in future. I will make a detailed plan soon.
          SMAC/X FAQ | Chiron Archives
          The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man. --G.B.Shaw

          Comment


          • Turn's here. Since we seem to have consensus among

            Chaos Theory
            smacksim
            Obs/Ill
            Net Warrior

            I'll play it in an hour or so.
            "Cutlery confused Stalin"
            -BBC news

            Comment


            • Comment on pod popping: I almost always leave popping a pod until I can queue up a facility, so it can be completed for free if we are so lucky. I also will build bases adjacent to pods so that the result will almost always be ‘good’ (the only bad result I’ve had with this strategy is an earthquake or transportation of the unit opening the pod). I dislike popping pods with formers and scouts since they will almost always die if the pod has mindworms, and early on a few mindworms can be a very bad thing. This is particularly true if a nearby base doesn’t have a defender yet.

              Hydro

              Comment


              • Plan of Action for 2111

                Move northern scout back to base #2 to defend and heal

                Move southern scout to Gaia's Landing to prevent drone riots

                Move spore launcher further along river, jumping to fungus if it seems opportune, to map the Uranium Flats.

                Decisions:

                When to pop pods and with what to pop them?

                Exactly where do bases #3 and #4 go?

                What next for our former, when it finishes?
                Attached Files
                "Cutlery confused Stalin"
                -BBC news

                Comment


                • Re: Plan of Action for 2111

                  Move northern scout back to base #2 to defend and heal
                  Check
                  Move southern scout to Gaia's Landing to prevent drone riots
                  Check
                  Move spore launcher further along river, jumping to fungus if it seems opportune, to map the Uranium Flats.
                  Check

                  Decisions:

                  When to pop pods and with what to pop them?
                  Popping with sporelauncher and having scout nearby would be ideal. Using more turns to build a scout is not ideal. I say we pop and hope with the spore launcher. There's a very good chance it'll capture a MW if one is released.

                  Edit: I reread 2110 and do agree with Hydro that it'd be best to wait a little to get facilities in the queues. A net node at GL would improve our research by 50%.

                  Exactly where do bases #3 and #4 go?
                  3: NE to the somewhat dry spot overlooking the flats. This allows it to build a former and start cleaning up the flats for good energy production and preps for base 6.

                  What next for our former, when it finishes?
                  Road. Then, it's up in the air.

                  CP at GL finished in 2 with a rush. This is debatable with the upcoming switch to Planned. I say eat our cake now and rush.

                  CP at FT finished in ~6 with rush?

                  GL: Another CP is next up. Perhaps an intermediary scout?

                  FT: A former could be useful. Then another CP.
                  Last edited by smacksim; July 16, 2004, 15:35.
                  Aldebaran 2.1 for Smax is in Beta Testing. Join us for our first Succession Game

                  Comment


                  • Originally posted by Illuminatus
                    I think we have a base site at the NW greem dot. Looks perfect to me. Also I want plan for moving scout SW in future. I will make a detailed plan soon.
                    Did you mean NE green dot? I didn't put any potential base sites in the NW on that map in 2110 (I see why one thread would be easier now )

                    -S
                    Aldebaran 2.1 for Smax is in Beta Testing. Join us for our first Succession Game

                    Comment


                    • Regarding unity pods, two of them in the east are on rocky tiles. We'd need at least two units around to safely pop them (or an adjacent base). If I find pods when trawling the fungus, should I pop them? I'd be inclined to, given the number of unused pods still sitting around.
                      "Cutlery confused Stalin"
                      -BBC news

                      Comment


                      • If the CP gets rushed by a pod-popping, so much the better. It'll save debate over EC expenditure and put us that much ahead in turn advantage. Since the possible pods are closer to GL than FT, I say go for it, once GL is size 2.

                        All three non-morgan turnplayers are online. Where's Chaunk or Jtsisyoda when you need them
                        Aldebaran 2.1 for Smax is in Beta Testing. Join us for our first Succession Game

                        Comment


                        • I've never, ever seen a CP rushed by a pod, but then most of the opportunities were when the nearest city was size 1.
                          "Cutlery confused Stalin"
                          -BBC news

                          Comment


                          • I've had it happen twice in the last 2 days of playtesting. It's just a matter of having the nearest base have 2+ population and be working on a CP. Something a veteran player doesn't let happen for more than a turn or two, so it's no wonder you don't see it happen
                            Aldebaran 2.1 for Smax is in Beta Testing. Join us for our first Succession Game

                            Comment


                            • The turn arrived. I didn't have any luck with my turns at the helm. I think it's worth waiting for you Chaos...at least a little while....

                              Edit. I'll play at 3:00 if you don't pop back in Chaos. Someone did download the turn...(scratches head).
                              Last edited by smacksim; July 16, 2004, 23:41.
                              Aldebaran 2.1 for Smax is in Beta Testing. Join us for our first Succession Game

                              Comment


                              • Back now, will play the turn if it hasn't been played already.

                                I noticed only the two of us posted in this thread. That means each other Gaian
                                1) Agrees
                                2) Doesn't care
                                3) Hasn't come by the thread yet/was too busy since the thread started

                                Which is it?
                                "Cutlery confused Stalin"
                                -BBC news

                                Comment

                                Working...
                                X